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About twelve parsecs outside the Rishi Maze

Hit Points: 100
Defense: 17
Attack: 10
Damage: 30
Rarity:
Base: Medium
Gender: Male
Creator: HanSolo79
Created: 7/13/2011
Updated: 5/20/2020

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Synergy +4 (+4 Attack and +4 Defense while an ally whose name contains Darth Maul that has a higher point cost is within 6 squares)
  • Apprentice (This character can spend a Unique ally's Force points as though they were its own. It still cannot spend Force points more than once per turn and cannot combine the ally's Force points with its own.)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
  • Rival (This character cannot be in a squad that contains any character whose name contains Palpatine or Sidious)

Force Powers

  • Force 4
  • Force Repulse 4 (Force 4, replaces attacks: 40 damage to all characters within 4 squares; push back Huge or smaller characters to 5 squares from this character)
  • Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
  • Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
  • Lightsaber Flurry (Force 1, replaces attacks: Make 4 attacks at -10 Damage)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

"Savage Opress was a brutish weapon forged by Darkside alchemy and unmitigated rage"

Average Rating: 8.50 (4)
Creator's Rating: 10/10
SignerJ
3/25/2012 11:32:54 PM

Well, I had a great long comment typed, but it was deleted. I will make this short and simple: synergy. This character has WAY too much synergy to cost so little. He could decimate a squad by himself -- I suggest increasing the point cost.
CerousMutor
3/29/2012 12:46:02 PM

Needs VR or R. Maybe 20 damage maybe not. IS balances him out.
SignerJ
4/1/2012 12:42:11 PM

I don't think that [Internal Strife] truly balances him out. He should still cost more than 43 points. After all, he can do 50 damage with one attack, if he moves -- add in that [Twin Attack] and he can do 100 damage! If he uses [Lightsaber Assault], then he makes four attacks at 50 damage each -- that can kill just about any character in the game.
HanSolo79
4/7/2012 11:32:56 AM (Updated: 4/7/2012 11:35:30 AM)

How about having 1 point less in defense and 2 points less in attack? That has to be balanced enough. There already characters that can do up to 160 dmg in this cost range with just 1 CE; and there are characters in this cost range that can do up to 120 dmg w/out a CE...
SignerJ
5/15/2012 2:06:45 AM

This seems to fit together better...he seems more balanced, and he isn't as overpowered. Now, his strength is from moving. This makes him deadly to ranged units, but melee fighters (especially those with [Lightsaber Block]) will have a better chance. I think this is a good character. A perfect anti-range fighter.
pegolego
2/24/2013 1:31:16 PM

I still think he's kind of overpowered, but then, I always do, and if you can't get that indiscriminate rage safe (failed I mean), you aren't so good off. Still, with 30 base damage, I might would raise the cost a bit, except that he takes away the possibility of a Force battery holosid. So, I guess he's not really so bad after all.
HanSolo79
2/24/2013 1:44:33 PM (Updated: 2/24/2013 1:47:27 PM)

To be fair to those who've posted before pegolego here, I've made some changes to this character since then, and thank you for your fair critique Pego :)
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