Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Mobile Attack (Can move both before and after attacking)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
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Force Spirit 8 (If this character is defeated, immediately add 8 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Spirit of the Whills (When This Figure Dies,All Other Allied Figures Get Force Renewal 1. (even if they dont have a force rating))
Commander Effect
Allied Skywalkers get +4 Attack.
7/25/2011 9:21:24 PM