Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
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Hold-Out Blaster (Replaces attacks: range 6; +8 Attack for 20 Damage)
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Imperial Loyalist (Immune to Betrayal while an ally with Emperor or Admiral in it's name is in your squad)
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Rapport (This character costs 1 less when in the same squad as a character whose name contains Palpatine)
Force Powers
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Force 2
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Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
The effects of Disruptive are suppressed while an allied Palpatine is within 6 squares.