Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Rapport (Sith characters with Droid or Cyborg cost 1 less when in the same squad as this character.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
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Sith Techno-Alchemy (Force 2, range 6; replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining is defeated. You can immediately add a character named Sith Knight to your squad. The new character sets up in a square that enemy formerly occupied.)
Commander Effect
Allied Sith Knights within 6 squares gain Strong Willed (Cannot be affected by Jedi Mind Trick).
"What beauty there is in a machine."
8/26/2011 3:47:23 AM
8/26/2011 4:34:51 AM
8/26/2011 1:37:42 PM (Updated: 8/26/2011 4:51:45 PM)
8/26/2011 4:46:51 PM