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It's too late. You should have paid it when you had the chance.

Hit Points: 120
Defense: 22
Attack: 16
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: FlyingArrow
Created: 3/2/2010
Updated: 8/18/2011
Sets: Aliens, Origins, and Exits

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
  • Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)

Commander Effect

An ally whose name contains Anakin gains Internal Strife. Allies whose names contain Agen Kolar, Kit Fisto, or Saesee Tiin within 6 squares get -4 Defense.

Average Rating: 6.31 (16)
Creator's Rating: 8/10
FlyingArrow
3/3/2010 4:45:00 AM

Mace Windu when he faces Palpatine.
saber1
3/3/2010 3:38:00 PM

Its a cool version of Mace, though the CE is quite limiting.
FlyingArrow
3/3/2010 3:56:00 PM

CE just restricts a few of the uniques you can reasonably put into the squad. Unless you're running the scenario that calls for those people specifically - in which case the CE makes sense. :-)
AdmiralMotti89
3/4/2010 5:40:00 PM

Total beast, undercosted, even with that CE IMO. 7.
FlyingArrow
3/4/2010 6:31:00 PM

@AdmiralMotti89: I don't think the CE would come into effect except under a scenario situation. It's there to better represent Mace's final battle, but as far as gameplay it might as well say, 'Don't put Anakin, Kolar, Fisto, or Tiin in your squad with this character.'
FlyingArrow
3/4/2010 6:47:00 PM (Updated: 3/4/2010 6:50:00 PM)

Cost rationale: Starting with General Windu at cost 72, Master Windu loses a top-level CE and gains a negative CE (though that CE will seldom come into play). Cost: -20. Loses 30 HP. Cost: -5. Lose LS Riposte. Cost: -5. Adds LS Duelist and LS Defense. Cost: +10. Force Absorb removed for Force Defense. Cost: +2. Master Speed removed for Intuition. Cost: +5. Lightsaber Sweep becomes Shockwave. Cost: +5. Force 5 become Force 2+FR1. Cost: +3. Add MotF2. Cost: +5. TOTAL: 72-30+30. Cost: 72. But General Windu is not a top level figure to begin with, so cost is lowered by 10 to 6
FlyingArrow
3/4/2010 6:50:00 PM

Note that MotF2 is not as useful with Master Windu as it is on many other figures. He can use it to block 2 attacks or get a reroll in addition to moving 2 extra spaces, but he can't use it for a devastating offensive combo like Sith Rage+LS Assault. In fact, he can still only deal out 60 damage per turn without CEs (and as a commander he won't benefit from most CEs).
FlyingArrow
3/4/2010 7:44:00 PM (Updated: 3/4/2010 7:45:00 PM)

A second cost rationale, starting with GMY. (Master Windu was intended to be a top-level piece like GMY, but not be game-breaking at all.) GMY costs 55 and has an excellent CE. Lose the CE and add a negative CE: Cost -15. Lose 30 HP and gain 1Atk: Cost -4. Add LS Duelist: Cost +2. Lose Ataru Style Mastery+LS Throw 3, add Third Attack+Intuition: even exchange. Add Vaapad-Style Fighting: Cost +4. Add MotF2: Cost +5. Add Shockwave: Cost +10. Add Shatterpoint: Cost +5. Final Cost: 62.
Darth Grievous
3/7/2010 2:33:00 PM

Hold on let me get out the scientific calendar to figure out that one. lol Great Job Flying Arrow, I definately wouldnt play any of those uniques with Mace unless it was a scenario. Just a thought why not Dark Temptation for allied Anakin instead? 8
FlyingArrow
4/20/2010 4:09:00 AM

Anakin wasn't tempted to the dark side for greater offensive power. Internal Strife seems more appropriate to the situation.
Human Black Sun Vigo
6/18/2010 4:16:00 PM

Interesting CE, but you should probably drop Shockwave for that cost.
Durge4-LOM
6/18/2010 7:13:00 PM (Updated: 6/18/2010 7:14:00 PM)

I like him, but a bit undercosted. The CE is a nice reflection when he battles with Palpatine
Darthbane53
7/30/2010 2:36:00 AM

I think he's much to strong for that cost. He does at hit and run for 60 damage with 26 ac thats just pretty brutal for a little over a 4th of a 200 point squad
FlyingArrow
8/3/2010 2:44:00 PM

He doesn't have GMA, so he couldn't do a hit and run. What is '26 ac'? He has 26 defense versus adjacent force users. Is that what you meant?
countrydude82487
8/4/2010 3:59:00 AM

not that i agree with him but i think he was refering to intuition and Lightsaber duelist for defense.
FlyingArrow
8/4/2010 5:50:00 PM

I changed my mind. I under-costed him. 72 seems more reasonable. Especially with a double Shockwave via Tarpals.
Lord Kikolonia
8/22/2010 4:02:00 AM

you are right he should be 72 or a little bit higher
Human Black Sun Vigo
9/21/2010 12:06:00 AM

I concur. 72-75 sounds good.
FlyingArrow
8/18/2011 8:27:20 PM

I'm happy with the cost compared to the newest Mace in RaR. Final change before set submission: name changed from Master Windu to Master Mace Windu to avoid duplicating the name from Masters of the Force.
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