Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Death Strike (+10 Damage against an enemy that is adjacent to an allied character)
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Proboscises (Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11.)
Average Rating: 7.00 (2)
Creator's Rating: 7/10