Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Mighty Swing +20 (On his turn, if this character does not move, he gets +20 Damage against adjacent enemies)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Commander Effect
Allied Tusken Raiders get Stealth and Evade.