Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
-
Furious Assault (Replaces turn: Can move up to double speed, then attack each legal target once)
-
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
-
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Force Powers
-
Force 3
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Force Blast (Force 1, replaces attacks: range 6; 20 damage save 11)
-
Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)
Commander Effect
Allies with Force ratings gain Furious Assault.
It was said he could "sense the future."
8/21/2011 2:26:37 PM
10/25/2012 2:54:51 AM