Special Abilities
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Elite Sniper (Attacks from this character cannot be prevented or redirected. Other characters do not provide cover against this character's attack. If this character doesn't move on his turn, he scores a critical hit on an attack roll of 18, 19, or 20.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Synchronized Fire (Allied character named Spotter who combine fire with this character grant +6 Attack instead of +4.)
A Sniper? I don’t see a Sni...