Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)
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Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
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Force Lightning 7 (Unleash the Lightning) (Force 7, replaces turn: range 6; 70 damage to target and all characters adjacent to that target. Huge or smaller characters are considered activated this round.)
Average Rating: 9.00 (1)
Creator's Rating: 9/10