Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-
Proboscises (Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11.)
-
Siphon Life Energy (Whenever it defeats an adjacent living enemy, remove damage from this character equal to the defeated character's printed hit points.)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
-
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
-
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Commander Effect
Allied Feral Anzat gain +4 Attack.
"I will drink the essence of these other Jedi and then we will escape this tomb of a planet…and I will make you my queen."
4/19/2013 11:10:19 PM