Special Abilities
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Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
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Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
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Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
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Sith Obelisk (Emplacement; Non-Sith characters within 6 take 20 damage. This damage can be negated by making a save of 11; if the save fails, the character joins your squad until the end of the skirmish. Adjacent attackers with Satchel Charge do 20 damage.)
Force Powers
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Force Detonate (When this character is defeated, each character within 4 squares takes 40 damage, save 11 to reduce the damage to 20)
Commander Effect
All characters in your squad are count as Sith.
Any Sith within 6 gain +4 Attack and +4 Defense.
Any Sith with a Force Rating within 6 gain Force Renewal 1.
Forged from stone cut from the Valley of the Dark Lords, the Sith Obelisks pulsate with the power of the Dark Side.