Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Kasha Crystal Upgrade (Replaces turn: An adjacent, Unique ally with a lightsaber gains Kasha Lightsaber Crystal (+4 to saves when targeted by abilities or force powers that activate enemies) and loses any other Lightsaber Crystal special abilities.)
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Sigil Crystal Upgrade (Replaces turn, usable once per skirmish: An adjacent, Unique ally with a lightsaber gains Sigil Lightsaber Crystal (+20 Damage on critical hits against adjacent enemies) and loses any other Lightsaber Crystal special abilities.)
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Unstable Crystal Upgrade (Replaces turn, usable once per skirmish: An adjacent, Unique ally with a lightsaber and a printed Damage rating of 20 or less gains Unstable Lightsaber Crystal (When attacking an adjacent enemy, this character gains Splash 10) and loses any other Lightsaber Crystal special abilities.)
Force Powers