Special Abilities
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Unique
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Order 66
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Republic Commando (Counts as a character named Republic Commando)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Delta Maneuver (When this character activates, it gains one of the following abilities of your choice until the start of the next round: Accurate Shot, Advantageous Cover, Greater Mobile Attack, Grenades 40, Heal 20, Override, Quadruple Attack.)
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Door Breach (Replaces turn: Designate 1 adjacent door as open, then attack each legal target once; the door remains open for the rest of the skirmish and cannot be closed)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Squad Action (Can use 2 abilities that replace attacks instead of 1 on its turn)
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Squad Movement (Can squeeze through 1-square openings and past enemy characters)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
"I feel genuinely sorry for any hostile who has the misfortune to face Delta Squad in combat." - Walon Vau
11/24/2011 4:02:08 PM (Updated: 11/26/2011 5:08:00 AM)
11/24/2011 5:37:31 PM
11/25/2011 7:35:28 AM
11/25/2011 2:50:39 PM
11/25/2011 5:53:21 PM
11/25/2011 10:12:40 PM (Updated: 11/25/2011 10:13:46 PM)
11/25/2011 10:28:11 PM
11/25/2011 10:34:42 PM (Updated: 11/25/2011 10:36:30 PM)
11/26/2011 5:27:34 AM
2/18/2012 11:51:11 PM