Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Loner (+4 Attack if no allies are within 6 squares)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)
"Knowledge is power and true Sith do not share power."