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Spreading like the Rakghoul Disease in an Ewok Village.

Hit Points: 160
Defense: 21
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Poopdog91
Created: 12/15/2011
Updated: 2/12/2012

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
  • Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
  • Old Republic Conscription (All characters in your squad are considered Old Republic for the rest of the skirmish)
  • Impulsive Master of the Force (If a unique allied character is defeated, for the remainder of the skirmish this character has master of the force 2.)

Force Powers

  • Force 3
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)

Commander Effect

Old Republic followers within 6 squares gain sith hunter.

Average Rating: 8.50 (2)
coffeebean
2/13/2012 12:40:11 PM

really well done. only thing is i would change sith hunter to jedi hunter. sith hunter is a great ability but it is to circumstantial to have use in a tounament.
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