Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 6
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Force Seeing (Force 0, useable only on this character's turn; sight; target loses Stealth until the end of the round, SAVE 11.)
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Farsight (Force 2; sight; target ally (or this character) gets +10 Defense until the end of the round.)
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Foresight (Force 3, use this power when determining initiative, you choose who wins initiative on any roll but a 1)
Those Jedi gifted with the ability of foretelling future events were dubbed Prophets.