Special Abilities
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack, deals damage to or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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bribe (One non-unique enemy within 2 squares joins this character's squad; one allied non-unique character is defeated)
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intimidation (Replaces turn; one adjacent enemy commander's CE does not affect his allies for the rest of the skirmish; the chosen character is still considered to be a commander for all purposes.)
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Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
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Cloaking field (Replaces Turn; until the end of this character's next turn, this character gains cloaked)
Commander Effect
Fringe allies get +4 attack and + 10 damage against enemy commanders