Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Stable Footing (Not slowed by difficult terrain or low objects)
Commander Effect
Allies whose name contains Tusken gain Charging Assault 10.