Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Ambush (This character can move and then make all her attacks against 1 enemy who has not activated this round)
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Blinding Arrogance (Not subject to commander effects; cannot spend Force points to reroll)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Impulsive Assassin (If a Unique allied character is defeated, for the remainder of the skirmish this character has Assassin)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Force Dominate (Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn.)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect
Once per turn, if an ally within 6 squares rolled a natural 1 on an attack, that character is immediately defeated, save 11.
"You betrayed every principle the Jedi Order pretends to stand for."―Darth Baras