Special Abilities
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Epic
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if she moves this turn, but she must make them all before resuming movement.)
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Dark Adoration (Each time this character would activate, all living characters within 6 squares lose 10 Hit Points. This character gains the total ammount of Hit Points removed from Allied Living characters. If there is no allied living character within 6 squares when this character activates it takes 10 damage.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Siphon Life Energy (Whenever it defeats a living adjacent enemy, remove damage from this character equal to the defeated characer's printed hit points)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time she activates)
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Sith Hunger (Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.)
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Teleport (Force 3, usable once per round; usable only on this character turn, sight; this character may immediatly exchange positions with an ally of the same base size.)
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Dark Psychosis (Force 5, Replaces turn; until the end of the skirmish enemy characters with a Force rating cannot benefit from Special Abilities, Force Powers or Commander Effects granted by Allied Characters with a Force Rating.)
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Dark Will (Force 5, replace attacks: sight; until the end of the skirmish target living allied character gains +4 Attack and +10 Damage; Target character takes 10 damage each time it activates.)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Allied characters with a Force rating can choose to take 10 Damage and Force Powers cost 1 less on their turn.
"Silly Jedi. No one can explain Abeloth."
―Akanah
1/28/2012 10:47:35 AM
1/28/2012 6:06:34 PM
1/28/2012 11:33:21 PM
1/29/2012 5:25:51 AM
1/29/2012 9:25:49 PM
3/3/2012 2:14:22 AM