RegisterDonateLogin

Has a life-debt to George Lucas.

Hit Points: 100
Defense: 20
Attack: 8
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Female
Creator: saber1
Created: 1/31/2012
Updated: 2/1/2012
Sets: Avatars of the ForceThe Master Set

Special Abilities

  • Unique
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Bounty Hunter +2 (+2 Attack against Unique enemies)
  • Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
  • Lightsaber (+10 Damage against adjacent enemies)
  • Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)

Force Powers

  • Force 2
  • Force Guidance (Force 1: +4 Attack and Accurate Shot for the rest of the round.)
  • Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)

"My mother was human. My father was a ghost in the night, and I doubt even my mother knew his species—but it was obviously a long-lived one. If I ever find out who he was, perhaps I'll be able to hunt him down and kill him."

Average Rating: 8.50 (2)
Creator's Rating: 9/10
coffeebean
1/31/2012 1:14:07 PM

FG is kinda like a programmed target through the force. interesting. dont like the imulsive savagery, unless its with exar that is.
saber1
1/31/2012 3:22:06 PM

Thanks for the feedback. I wanted her to have Accurate, but with a limit so as to differentiate from her original version. Impulsive Savagery is, I admit, a different take on Aurra. I used the ability to reflect her losing control to her hatred of Jedi such as when she fights Secura. I think it also opens up some fun possibilities with some of the V-set pieces once she gains Savage.
coffeebean
1/31/2012 5:02:49 PM

impulsive jedi hunter might fit the mould too then. i would drop her to +2 bounty hunter just to keep her balanced.
saber1
1/31/2012 9:08:13 PM (Updated: 2/1/2012 2:33:40 AM)

I did consider using BH2. However she is already rather weak against some squad types. Droids hurt, as do many of the strong non-Uniques running around. An IG-86 squad makes her an underperformer as a damage dealer. In addition, without renewal she only gets FG twice or you must pay for a force battery, a minimum of 8 points in the Rebel faction. 44+ points for a consistent +20 Atk @ 20 Dam (60 Dam total while adjacent w/Twin) against *most* squad types isn't unreasonable. I do leave the door open for it not being ideal, however.
saber1
1/31/2012 9:13:37 PM

Also, the CS version of Aurra maxes at +19 Atk.
saber1
2/1/2012 5:54:56 AM

Upon further consideration, I believe you are correct. I've lowered it to BH2. Thanks again for the input.
Please log in to add a Comment


Please Wait...