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Now quicker, easier, more seductive.

Hit Points: 110
Defense: 20
Attack: 10
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Female
Creator: saber1
Created: 1/31/2012
Updated: 12/2/2013
Sets: Avatars of the ForceThe Master Set

Special Abilities

  • Unique. Double Attack.
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Bounty Hunter +2 (+2 Attack against Unique enemies)
  • Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
  • Lightsaber (+10 Damage against adjacent enemies)

Force Powers

  • Force 3
  • Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
  • Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)

"My mother was human. My father was a ghost in the night, and I doubt even my mother knew his species—but it was obviously a long-lived one. If I ever find out who he was, perhaps I'll be able to hunt him down and kill him."

Average Rating: 8.00 (1)
coffeebean
1/31/2012 1:14:07 PM

FG is kinda like a programmed target through the force. interesting. dont like the imulsive savagery, unless its with exar that is.
saber1
1/31/2012 3:22:06 PM

Thanks for the feedback. I wanted her to have Accurate, but with a limit so as to differentiate from her original version. Impulsive Savagery is, I admit, a different take on Aurra. I used the ability to reflect her losing control to her hatred of Jedi such as when she fights Secura. I think it also opens up some fun possibilities with some of the V-set pieces once she gains Savage.
coffeebean
1/31/2012 5:02:49 PM

impulsive jedi hunter might fit the mould too then. i would drop her to +2 bounty hunter just to keep her balanced.
saber1
1/31/2012 9:08:13 PM (Updated: 2/1/2012 2:33:40 AM)

I did consider using BH2. However she is already rather weak against some squad types. Droids hurt, as do many of the strong non-Uniques running around. An IG-86 squad makes her an underperformer as a damage dealer. In addition, without renewal she only gets FG twice or you must pay for a force battery, a minimum of 8 points in the Rebel faction. 44+ points for a consistent +20 Atk @ 20 Dam (60 Dam total while adjacent w/Twin) against *most* squad types isn't unreasonable. I do leave the door open for it not being ideal, however.
saber1
1/31/2012 9:13:37 PM

Also, the CS version of Aurra maxes at +19 Atk.
saber1
2/1/2012 5:54:56 AM

Upon further consideration, I believe you are correct. I've lowered it to BH2. Thanks again for the input.
saber1
12/2/2013 7:12:48 AM (Updated: 12/2/2013 7:29:34 AM)

Made quite a few updates. Dropped Twin for Double. Dropped Force Guidance for Accurate. Upped HP from 100, ATK to 10. Added 1 FP, Knight Speed and LSDefense. I think this would be a great piece to pair with Luke Skywalker, GH.
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