Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Electro-Magnetic Pulse (Replaces turn; non-living characters within 6 squares are activated, save 16.)
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Repair 50 (Replaces attacks; touch, remove 50 damage from 1 adjacent droid ally.)
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Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
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Tow Cable (Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.)
Not even Chuck Norris could stop this little droid.
8/1/2012 1:13:40 AM
8/1/2012 1:49:44 AM (Updated: 8/1/2012 1:50:10 AM)
8/1/2012 2:19:24 AM
8/1/2012 4:30:02 AM
8/1/2012 10:37:18 AM