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The perfect complement to Wookiee Cookiees.

Sith Darth Haazth 140  
Hit Points: 120
Defense: 21
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: corran121
Created: 2/3/2012
Updated: 3/6/2012

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Mobile Attack (Can move both before and after attacking)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
  • Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
  • Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
  • Jar'kai style (This character gains twin attack if their original stat card features them with two lightsabers or a double sided lightsaber.)
  • Lightsaber Switch (This character has several lightsabers to choose from. At the start of his turn, this character can choose between a dueling lightsaber, which gives Makashi Style Mastery, +1 Attack, and a critical hit on a natural roll of 19, or a double-bladed lightsaber, which gives Jar'Kai style and Triple Attack.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time he activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)
  • Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
  • Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
  • Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
  • Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
  • Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
  • Force Shield (Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)
  • Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
  • Do It (Force 3: Replaces turn. Defeats an adjacent enemy that has taken damage and has 40 HP or less.)

Commander Effect

Gains +2 Attack and Defense against enemies of the same faction as this character.

A Sith Lord whose prowess in combat is nearly unrivaled against his Jedi opponents and Dark Side rivals.

Average Rating: 4.00 (1)
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