Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Tactical Fighting Style (When within 6 squares, this character can use 1 special ability from the enemy characters stats)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
Commander Effect
Allied characters with order 66 gain +4 attack