Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist.)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Affinity (A character whose name contains Palpatine or Sidious can be in your squad regardless of faction.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
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Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Commander Effect
Droids are subject to this effect: non-Unique allies gain Shields 1.
2/4/2012 1:09:36 PM