Force Grip 3 (Force 3, replaces attacks: sight; 30 damage)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Use the Force (Force 3: This character's next attack roll counts as a natural 20)
thats exactly why. i tried to think of some door close ability that defeats large and huge characters if they get stuck in it, but i figured that might be a bit of a stretch
2/23/2012 1:45:00 AM
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2/23/2012 12:27:03 PM
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