Special Abilities
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Unique
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Incompetent Industrial Repair 10 (Replaces turn: touch; deal 10 damage to a character with Mounted Weapon. An allied character can instead remove 10 damage from itself with a save of 11.)
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Incompetent Repair 10 (Replaces turn: touch; deal 10 damage to a droid character. An allied character can instead remove 10 damage from itself with a save of 11.)
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Homicidal Surgery (Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11.)
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Gambler (When this character activates, it may choose to make a save. Before rolling, guess if the save will be more than 10 or less than 11. If correct, this character gains +2 attack and +2 defense for the rest of the round. If incorrect, this character gets -2 attack and -2 defense for the rest of the round.)
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Pheromones (Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
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Con Man (Adjacent allied commander effects are suppressed.)
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Master Evader (Whenever this figure is hit by a nonmelee attack,it can avoid the damage with a save of 6.)
Average Rating: 9.40 (5)
Creator's Rating: 10/10
2/25/2012 11:06:14 PM
3/1/2012 2:32:34 AM
3/1/2012 3:35:32 AM