Special Abilities
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Unique
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Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Set the Charges (Replaces Turn: Target adjacent wall is considered Low Objects for the rest of skirmish. Move this character away from this square a number of squares equal to his speed.)
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Stable Footing (Not slowed by difficult terrain or low objects)
Junkin's explosive proclivities served the Rebellion well during the Endor infiltration.