Special Abilities
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Sniper (Other characters do not provide cover against this character's attack)
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Demolition Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Trained to infiltrate enemy bases and achieve a variety of objectives, these special operators usually leave behind no sign of their visit save bodies in the shadows, flaming machinery, and missing datapads.