Special Abilities
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Zann Consortium
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Regeneration 20 (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn)
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Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
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Bounty Hunter +4 (+4 Attack against Unique enemies)
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Synergy (If this character is in a squad with Tyber Zann he gets +2 attack and +2 defense.)