Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Agile (This character can move 2 extra squares at the end of his turn)
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Tactician +2 (Add +2 to the initiative roll except on a roll of 1)
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Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Synergy (This character gets +2 attack and +2 defense when within 6 squares of a character whose name contains Qui-Gon Jinn.)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
Force Powers
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Force 5
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Sense the Future (Force 2: Once per round, after initiative is determined, you may exchange your initiative check with your opponent's initiative check)
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Lightsaber Protection (Force 1: When this character or an adjacent ally are hit by a nonmelee attack, The character takes no damage if this character successfully makes a save 11.)
I promise to protect you with my life.