Special Abilities
-
Unique
-
Affinity (May be in a Republic squad)
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Bravado +10 (+4 Attack and +10 Damage against an adjacent enemy with a higher point cost)
-
Force Fuel (This character can only spend Force Points while he is at half Hit Points or more)
Force Powers
-
Force 2
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
-
Force Shield (Force 4, replaces turn: For the rest of the skirmish, this character gains the following Force ability: Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Characters with Force Immunity ignore this ability.)
-
Master Grip (Force 4, replaces attacks: sight; 30 damage and target enemy cannot attack or move this round. Save 16 to avoid the non-damaging effect)
The lone survivor of Count Dooku's experiment to create an army of force-powered Clones using energy from Jedi's Lightsaber crystals, JEK-14 is powerful enough to be the downfall of the Republic... Or the Separatists.