Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Proximity Mines 20 (Replaces attacks: range 6; target enemy is mined until the end of its next turn. At the beginning of the mined character's next turn, the mined character and each character adjacent to that target take 20 damage; save 11 for 10 damage.)
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Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
"No, BT-1! No! You can't possibly do that. They are our masters! Also, who would clean up the mess?"