Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Agile (This character can move 2 extra squares at the end of his turn)
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Distraction (Suppresses adjacent enemy commander effects)
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Rewire (Replaces attacks: Adjacent enemy Droids get -2 Attack and -2 Defense until the end of the skirmish. This does not stack.)
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Sabotage (Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish)
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Swarm +1 (+1 attack for each ally ajacent to your target.)
A pest problem on an intergalactic scale. Do not feed after midnight.