Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Alchemist (Allied characters with a Force rating gain Dark Armor. An allied character who already has Dark Armor gains Greater Dark Armor (same as Dark Armor, but attacks with lightsabers do not ignore it))
Force Powers
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Force 4
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Sith Alchemy 2 (Force 2, replaces attacks: Target living medium or small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Rakghoul to your squad. The new character sets up in the square that enemy formerly occupied.)
The ability to craft both deadly Sith lightsabers and war-blades and also imposing suits of Dark Armor requires a gentle (and sinister) touch.