Special Abilities
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Mobile Attack (Can move both before and after attacking)
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Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Elite commandos personally hired by Count Dooku, they fought with a discipline and sense of strategy that common Battle Droids would never be able to match