RegisterDonate Login

Hokey religions and ancient weapons are no match for a good milk at your side.

Custom Set / Faction Custom Set / Faction Character

Hit Points: 200
Defense: 21
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: It
Creator: Jargon Madjin
Created: 1/14/2018
Sets: Star Lolz

Special Abilities

  • Unique
  • Pilot
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
  • Shien Style (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
  • Force-Attuned Reflexes (This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving)
  • Teamwork (At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks)
  • Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
  • Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
  • Intuition (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)

Force Powers

  • Force 3
  • Force Renewal 2 (This character gets 2 Force points each time it activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Advanced Battle Meditation (Force 3, replaces turn: Until the start of this character's next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects are suppressed. (This damage bonus applies only to characters that have a Damage value greater than 0.))
  • Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
  • Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)
  • Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
  • Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
  • Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)

I played Knights of the Old Republic less than a week ago

Average Rating: --


Please Wait...