Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
At the end of this character's turn, 1 Sith ally with Stealth or Cloaked can spend 1 Force point to swap positions with this character.