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Rank: Advanced Bloo Milk Member Groups: Member
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The Killik Queen has... Camaraderie (Killik allies gain Cunning Attack and Exclusive Loyalty)
She also has... Join (A living character who activates within 6 squares of this character gains Killik for the rest of the skirmish; save 16. An enemy Killik damaged by this character joins your squad for the rest of the round; the enemy can avoid this effect with a save of 6. On a roll of a natural 1, it joins your squad for the rest of the skirmish instead.)
So my question: If another character (whether a Rodian Brute, or Dash Rendar, or whoever) joins the Queen's squad via a failed Join save, does that character gain Cunning Attack and Exclusive Loyalty?
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 1,006 Location: Lower Hutt, New Zealand
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Yes. (Until it leaves the squad.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,151 Location: Kokomo
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Rodian Brute only has 10 HP, so if the Killik Queen so much as sneezes on him, he’s toast before he can "join" anything.
As for Dash Rendar, if he joins your squad, then congratulations: you now have a new Cunning Attack and Exclusive Loyalty Killik with swagger.
They activate within 6 squares → now they’re Killik (Save 16 to resist).
Then you damage them with the Queen, and they choose to avoid the effect (Save 6)... and roll a natural 1.
Boom. They’re yours for the whole skirmish, and yes, they get the full Killik welcome package.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,497 Location: Chokio, MN
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i talked this over with urbanjedi a year or so ago after the Killik Queen came out about how to get the Camaderie to trigger on your own pieces that become Killiks in the course of the game. You need to have something trigger it for them where it causes any at the start of the skirmish effects to occur. There aren't a lot of these, but if you have, for example, abilities like Reserves, Porg's Nest, dismount, Vehicle, or Force Dominate, these kinds of abilities will trigger this check for all Killiks in the squad to gain that Cunning Attack and Exclusive Loyalty bonus, thereby giving them those abilities from that point onward. Do for example, if you have Maul and Dengar on Swoop Bike in a squad with the Killik Queen and Maul fails the Join save and gets the Killik SA, he won't get Cunning attack and Exclusive Loyalty right away. If you use Dengar on Swoop however after Maul has gotten Killik, and Dengar uses the Vehicle SA to swap into a different version of Dengar, the at the start of the skirmish condition will trigger since you are bringing in a new character and things could change in the game. From that point on, now Maul becomes a true Killik with all his Killik bonuses from the Queen.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,843 Location: Canada
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Mando wrote:i talked this over with urbanjedi a year or so ago after the Killik Queen came out about how to get the Camaderie to trigger on your own pieces that become Killiks in the course of the game. You need to have something trigger it for them where it causes any at the start of the skirmish effects to occur. There aren't a lot of these, but if you have, for example, abilities like Reserves, Porg's Nest, dismount, Vehicle, or Force Dominate, these kinds of abilities will trigger this check for all Killiks in the squad to gain that Cunning Attack and Exclusive Loyalty bonus, thereby giving them those abilities from that point onward. Do for example, if you have Maul and Dengar on Swoop Bike in a squad with the Killik Queen and Maul fails the Join save and gets the Killik SA, he won't get Cunning attack and Exclusive Loyalty right away. If you use Dengar on Swoop however after Maul has gotten Killik, and Dengar uses the Vehicle SA to swap into a different version of Dengar, the at the start of the skirmish condition will trigger since you are bringing in a new character and things could change in the game. From that point on, now Maul becomes a true Killik with all his Killik bonuses from the Queen. I had heard about this weird Camaraderie interpretation, which is why I asked the question. I've just received two different answers: -- "Yes, once a character fails a Join save, it gains Cunning and Exclusive Loyalty."-- "Ackshully, there is some fine print about Camaraderie that you need a lawyer to explain to you, so technically a character that fails a Join save does NOT gain Cunning and Exclusive Loyalty until XYZ criteria are met."So, which is it?
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 1,006 Location: Lower Hutt, New Zealand
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TINT, I think you are confused- and I don't blame you because Join is a complicated ability, and works in a confusing way due to an oversight in its creation. I was answering the question about what happens with Camaraderie in the situation where an enemy Killik joins your squad due to a failed Join save (6) after being damaged by the Queen. Not a question about the other Join save, where an ally fails the save (16) and becomes a Killik. My answer (and Bryan's) was not contrary to Mando's answer. We were answering different questions. If an enemy fails a Join save (16) and becomes a Killik, it does not gain the effects of Camaraderie. (It is not an ally at this point.) If a Killik enemy is damaged by a Killik Queen and fails a Join save (6), it gains the effects of Camaraderie (for as long as it is in your squad). If an ally fails a Join save (16) and becomes a Killik, it does not gain the effects of Camaraderie. This is because Camaraderie is only applied once after setup and again after a character leaves or is added to your squad. If that does occur later on then they would gain the effects. FlyingArrow's 2021 glossary of Camaraderie wrote:If this character is in your squad, the stated character or characters gain the listed Special Ability or Special Abilities. The stated character or characters gain the ability after setup. As long as this character remains in the squad (including if it is defeated), the stated character or characters retain the ability. Whenever a character enters or exits the squad (e.g. Versatility or Reserves or Betrayal), Camaraderie is re-checked, and its benefits may be lost if this character leaves the squad or may be conferred to a newly added character. This is the way Camaraderie has consistently been defined going back a long way. I'm told that there are good reasons- related to broken combos and/or rules consistency- for it to work this specific way (I wasn't around back when that was discussed, but no doubt it's true). It is also the way that commander effects which last "for the rest of the skirmish" work, as the rules committee decided more recently. (I know that was for similarly good reasons, because I was part of those discussions.) I don't believe that any of the designers on set 25 (I was one) intended for Join and Camaraderie to interact the way they do. I think we all assumed at the time that if an ally became a Killik, then it would immediately get Cunning and Exclusive Loyalty, but we were wrong. The way it works as I described above is confusing, not what designers intended, and overall a bad mechanic (though I don't think that is any designer's fault, more of an unfortunate coincidence). It's not something anyone would intuit based on reading the card text. After the issue was raised, TJ and I privately discussed if we could "save the designers from themselves" by retconning Camaraderie to work some other way. We didn't pursue that avenue. I think we were right not to do that, since there would be knock-on effects on other interactions. However, I think retconning Join to say "you re-check Camaraderie whenever a character gains Killik", thus making it work the intuitive way, would be a much more elegant solution. And this I will discuss with the rules committee.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,497 Location: Chokio, MN
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thereisnotry wrote:Mando wrote:i talked this over with urbanjedi a year or so ago after the Killik Queen came out about how to get the Camaderie to trigger on your own pieces that become Killiks in the course of the game. You need to have something trigger it for them where it causes any at the start of the skirmish effects to occur. There aren't a lot of these, but if you have, for example, abilities like Reserves, Porg's Nest, dismount, Vehicle, or Force Dominate, these kinds of abilities will trigger this check for all Killiks in the squad to gain that Cunning Attack and Exclusive Loyalty bonus, thereby giving them those abilities from that point onward. Do for example, if you have Maul and Dengar on Swoop Bike in a squad with the Killik Queen and Maul fails the Join save and gets the Killik SA, he won't get Cunning attack and Exclusive Loyalty right away. If you use Dengar on Swoop however after Maul has gotten Killik, and Dengar uses the Vehicle SA to swap into a different version of Dengar, the at the start of the skirmish condition will trigger since you are bringing in a new character and things could change in the game. From that point on, now Maul becomes a true Killik with all his Killik bonuses from the Queen. I had heard about this weird Camaraderie interpretation, which is why I asked the question. I've just received two different answers: -- "Yes, once a character fails a Join save, it gains Cunning and Exclusive Loyalty."-- "Ackshully, there is some fine print about Camaraderie that you need a lawyer to explain to you, so technically a character that fails a Join save does NOT gain Cunning and Exclusive Loyalty until XYZ criteria are met."So, which is it? Your initial post, if I'm reading it right, was about if an enemy that gained Killik from the Queen would gain the camaraderie abilities if they failed the save or didn't roll the save and they were damaged by the Queen. If the opponent chooses not to roll the save, they join your squad and they gain the Camaraderie bonuses for that round because it triggers that "start of skirmish" condition from Camaraderie. That was why Gandalf said yes they would gain those bonuses until they leave your squad. My post was also addressing the instance where your own characters that gained Killike would also gain those bonuses as well. If an enemy joining your squad happened because the Queen damaged them and they had Killik from Join, that would also trigger the start of the skirmish condition for any friendly characters that also gained Killik during the course of the match since this check would happen for everything in the game at that point. I mentioned other ways in which this effect could be triggered after my discussions with urbanjedi about how to get the Killik Queen bonuses to actually happen in your own squad for any non-killik characters that start the match but gain the Killik SA later on. To simplify it, any time a character joins your squad or is added to your squad, it triggers Camaraderie from the Queen for every friendly character that is a Killik at that point.
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Rank: Advanced Bloo Milk Member Groups: Member
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gandalfthegreatestwizard wrote:TINT, I think you are confused- and I don't blame you because Join is a complicated ability, and works in a confusing way due to an oversight in its creation. .... Thank you, Joe. This is helpful. gandalfthegreatestwizard wrote:However, I think retconning Join to say "you re-check Camaraderie whenever a character gains Killik", thus making it work the intuitive way, would be a much more elegant solution. And this I will discuss with the rules committee. I agree! I think this would make a lot more sense and would probably make the Killik Queen into a playable piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,151 Location: Kokomo
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gandalfthegreatestwizard wrote: However, I think retconning Join to say "you re-check Camaraderie whenever a character gains Killik", thus making it work the intuitive way, would be a much more elegant solution. And this I will discuss with the rules committee. This is why we have Glossary entries for Special Abilities. I wholeheartedly support creating a glossary entry for Join to work as intended by the design team.
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Rank: Moderator Groups: Member
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Joined: 4/30/2017 Posts: 1,006 Location: Lower Hutt, New Zealand
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The rules committee has agreed to alter the way Join works, so the loophole is closed and it works as intended. http://www.bloomilk.com/SpecialAbility/2010
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