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JvSII, Universes Collide, SCHEDULE VASSAL GAMES HERE! Options
pegolego
Posted: Saturday, June 28, 2014 8:02:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
That's right, we have a name! CHS123 came up with Universes Collide, I loved it.

Anyhoo, if you'd like to test your piece, someone else's piece, or MULTIPLE pieces (it is quiet important that they work properly TOGETHER as well lol), but can't really do it in person, schedule VASSAL matches on this thread. Just let people know what times you should be free and someone can reply (or BM you) and you can hook up to playtest some customs! ThumbsUp

Below are links to all the customs in the set (except the ones that aren't on bloomilk or aren't public):

Obi-Wan Kenobi, Jedi Escort (CorranHornsux123): http://www.bloomilk.com/Custom/15964/obi-wan-kenobi--jedi-knight-escort

Luke Skywalker, Praxeum Headmaster (AndyHatton): http://www.bloomilk.com/Custom/12141/luke-skywalker--praxeum-headmaster

Kyle Katarn, Enraged Jedi (SignerJ): http://www.bloomilk.com/Custom/15042/kyle-katarn--enraged-jedi

Anakin Skywalker, The Fallen (Robobob): http://www.bloomilk.com/Custom/15290/anakin-skywalker--the-fallen

Sith-Possessed Jedi (corranhorn): http://www.bloomilk.com/Custom/16077/sith-possessed-jedi

Ikrit (CerousMutor): http://www.bloomilk.com/Custom/16123/ikrit

Lord Starkiller, Sith Infinities (CHS123's friend, via CerousMutor): http://www.bloomilk.com/Custom/16122/lord-starkiller--sith-infinities

JEK-14, The Phantom Clone (pegolego): http://www.bloomilk.com/Custom/14621/jek-14--the-phantom-clone

CURRENT THINGS TO WATCH FOR:

This is a list of things that I think may be sensitive or delicate points of balance, to particularly pay attention to during playtesting.

Sith-Possessed Spirit: Dark Aura for ALL factions may not be too much, but building some enemy-save reliant squads around it to test would be a good idea.

Anakin Skywalker, The Fallen: Not sure how well this custom will pan out, definitely needs some testing. Very creative, cool piece, just may not interact well in this set, or balance well enough.

Feel free to make any suggestions to watch for BigGrin

And may the tests begin! BlooMilk

BTW, I'll post stat blocks for the ones that aren't posted on Bloo below this post.
pegolego
Posted: Saturday, June 28, 2014 8:03:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Cassus Fett's Character

Ludo Kressh, Sith Warlord ( Sith 75)

Hit Points: 140
Defense: 21
Attack: 14
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Rival (This character can not be in a squad with a character whose name conatins Naga Sadow.)
Virulent Poisoned Sith Blade (This characters melee attacks deal an extra 20 Damage to living enemies; save 16.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)

Force Powers
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Massassi Sith Mutant to your squad. The new character sets up in a square that enemy formerly occupied.)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Battlemind (Force 4: Replaces Turn; This Character gains Speed 8, +2 Attack, +2 Defense and +10 damage for the next 2 rounds. (This ability does not stack)

Commander Effect
Allied followers gain +4 Attack. Allied characters with a force rating start with +1 Force Points and may reroll each failed save once.

"I fight for the Sith Empire, Naga Sadow… you fight for yourself!" ―Ludo Kressh, to Naga Sadow
pegolego
Posted: Saturday, June 28, 2014 8:04:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Harryg's Character

Vodo-Siosk Baas, Holocron Guardian (Old Republic 52)

Hit Points: 120
Defense: 21
Attack: 12
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
Jedi Holocron (Replaces turn, this character gains Force Spirit 6 and Holocron Legacy (When this character is defeated, you may choose a Unique ally with a Force rating. That character gains Lightsaber Trainer. Any 'at the start of the skirmish' instances are immediately resolved.)

Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
pegolego
Posted: Saturday, June 28, 2014 8:05:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
DarthBane53's Character :D

Luke Skywalker Sith Apprentice (Imperial 31)

Hit Points: 70
Defense: 18
Attack: 9
Damage: 20

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Rapport (Allies named Imperial Sentinel cost 10 less when in the same squad as this character)
Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Hand of the Emperor (This character can spend his own Force points once per turn and spend Force points from a character whose name contains Emperor Palpatine once per turn)

Force Powers
Force 4
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Improved Illusion (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)

"And now, my young apprentice... Your father is dead. Have you come to join me? Will you take the place that rightfully belongs to you–at my side." ―Palpatine
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