adidamps2 wrote:Static target +2: This character gets a +2 bonus to Attack against an enemy who has activated this round & has not moved.
Elusive Target: this character gains +2 def after it has moved until the start of the next round.
Intercept Transmission: range: 6; this character is subject to enemy character Commander Effects.
Lead the way: this character may be placed anywhere on your half of the map at the start of the skirmish.
Thermographic Vision: Characters with Stealth loose stealth against this character attacks.
Ultrasound vision: Characters with Cloaked/Stealth loose cloaked/stealth against this characters attacks.
Commander Effect:
Rally troops: replaces turn; on this characters turn on a roll of 11 or better all allies gain +2 speed, +2 att, +2 def. On a roll of 6 or less all allies gain -2 speed, -2 att, - 2 def.
Force powers:
Stasis Field: Force 2; range 6; all characters are at ½ move, -4 att -10 damge for the turn. Save: 11
Steal/mimic Force Power: Force 2; range 6; this character can use another force user power for the rest of the skirmish with a roll of 11+
thanks, i like these too but one thing to keep in mind with intercept transmissions is thrawn/panaka swap. that could decimate a character with this abillity. and with ultra sound vission i would give it a range increment weather that is 12 or more iwould make it a little more ballanced. other than that thought great job .
i have a few more to add;
Negotiator (replaces turn: range 4; enemy living character joins this character’s squad; save 6)
Fear of the force (this character gains +2 defense when no character with a force rating is within 12) those are both from a nute gunray i made.
Blue shadow virus {12} (replaces turn : range 12; target living enemy and each character adjacent takes 40 damage: save 11. Each time an infected character activates, it must attempt a save of 11. On a failure, that character takes 20 damage, on a success, that character is no longer infected.)
Viral munitions (replaces turn; target adjacent ally gains Blue shadow virus (6) [replaces attacks; range 6: target and each adjacent character to the target take 20 damage. Living characters infected by this must attempt a save of 11 each time they activate or take 10 damage, success means that the character is no longer infected.])
Wanted alive (If an attacker has line of sight to any other enemies this character does not count as a legal target unless adjacent; save 11) those are from a nuvo Vindi i am working on.