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V-Set 17 Spoiler Thread Options
gandalfthegreatestwizard
Posted: Sunday, December 9, 2018 7:52:16 PM
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Joined: 4/30/2017
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V-Set 17 -"On the Outer Rim"
Old Republic - 2
1–
2– Teff'ith, Twi'lek Smuggler
Sith - 2
3– Darth Tenebrous
4–
Republic - 2
5–
6–
Separatists - 2
7– Geonosian Beast Handler
8–
Rebel - 5
9–
10–
11–
12–
13– Sergeant Melshi
Imperial - 3
14–
15–
16–
New Republic - 4
17–
18–
19– Mister Bones
20– New Republic Missile Trooper
Fringe - 6
21– Black Sun Pirate Captain
22– Chiss Clawcraft Pilot
23–
24–
25– Ewok Battle Wagon
26–
Mandalorians - 2
27–
28–
Yuuzhan Vong - 2
29– Czulkang Lah, Young Hunter
30–

Mini-Set -“Solo
Fringe - 6
01–
02–
03– L3-37
04– Qi'ra
05–
06–



Spoiler Review November 1st SHNN Episode 440

13/30 Sergeant Melshi
Rebel
Cost 18

HP 50
Def 16
Att +8
Dam 20

Special Abilities
Unique. Rogue One. SpecForce

Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

Synergy [+4 Attack and +4 Defense while a SpecForce ally is within 6 squares]

Commander Effect
Rebel followers whose names contain Marine within 6 squares gain Hero's Bodyguard [If an adjacent Unique ally would take damage from an attack, this character can take the damage instead].

Ruescott Melshi's ground force provided a distraction at the Battle of Scarif, allowing their Rebel allies to steal the Death Star plans.

RM: Hoth Trooper Officer, TFU

Spoiler Review November 8th SHNN Episode 441

20/30 New Republic Missile Trooper
New Republic
Cost 12

HP 40
Def 14
Att +7
Dam 10

Special Abilities
Coordinated Movement [At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares]

Missiles 30 [Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11]

We Won't Be Seeing Him Again [Once per round, after he defeats an enemy by using a Special Ability that replaces attacks, this character may immediately move up to his speed]

The New Republic Defense Force liberated countless worlds held in Imperial sway.

RM: Rebel Vanguard

Spoiler Review November 15th SHNN Episode 442

02/30 Teff'ith, Twi'lek Smuggler
Old Republic
Cost 14

HP 40
Def 16
Att +9
Dam 10

Special Abilities
Unique. Stealth

Black Sun [If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10]

Coordinated Command [Unique allies whose names contain Black Sun or SIS gain Relay Orders]

Door Gimmick [At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character's next turn, or until she is defeated]

Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of her turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]

RM: Mission Vao

Spoiler Review November 29th SHNN Episode 443

22/30 Black Sun Pirate Captain
Fringe
Cost 25

HP 40
Def 17
Att +9
Dam 20

Special Abilities
Black Sun Vigo. Stealth

Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect]

Willing to Serve [Counts as a follower for allies commander effects]

Commander Effect
Black Sun and Pirate allies within 6 squares gain Improved Spotter 10 [If this character combines fire against a target, the attacking character gets a +10 bonus to Damage against that target].

19/30 Mister Bones
New Republic
Cost 21

HP 70
Def 16
Att +12
Dam 20

Special Abilities
Unique. Droid. Melee Attack; Triple Attack

Defense Beacon [This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once]

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]

Synergy +3 [+3 Attack and +3 Defense while an ally whose name contains Wexley is within 6 squares]

"I PERFORMED VIOLENCE, MASTER."
― Mister Bones, to Temmin Wexley


RM: CS30 Battle Droid (red one)

Spoiler Review December 6th SHNN Episode 444

29/30 Czulkang Lah, Young Hunter
Yuuzhan Vong
Cost 34

HP 90
Def 19
Att +13
Dam 20

Special Abilities
Unique. Melee Attack; Twin Attack

Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]

Ritual Scarring [This character ignores special abilities from allies that alter his printed Attack or Damage rating]

Vonduun Crab Armor 11 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 11]

Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]

Born into Domain Lah, the fearsome Czulkang Lah would eventually become Warmaster and father of Tsavong Lah.

RM: Darth Krayt
No Lightsaber

Spoiler Review December 13th SHNN Episode 445

22/30 Chiss Clawcraft Pilot
Fringe
Cost 8

HP 20
Def 12
Att +4
Dam 10

Special Abilities

Contingent Targeting [Until the end of the round, target enemy has -4 Defense against characters whose names contain Chiss]

Survival Expert +2 [+2 to this character's save rolls]

The celebrated Nssis-class Clawcraft starfighter was a hybrid of Imperial and Chiss technology.

RM: Duros Scout (IE#30)

Spoiler Review December 20th SHNN Episode 446

25/30 Ewok Battle Wagon
Fringe
Cost 21

HP 70
Def 14
Att +2
Dam 30

Special Abilities
Melee Attack; Melee Reach 2

*Rain of Arrows [Replaces attacks; each adjacent enemy takes 10 unpreventable damage]

Stable Footing [Not slowed by difficult terrain or low objects]

Swarm +2 [+2 Attack against a target for each allied Ewok adjacent to that target]

Commander Effect
At the end of this character's turn, an allied medium or smaller Ewok without Flight within 6 squares and within line of sight can be placed adjacent to this character.

"…that old battle wagon sure came in handy when them Duloks started making trouble."
―Erpham Warrick


RM: Hailfire Droid
HUGE BASE

Name spoiled: 4/6 Qi'ra

Spoiler Review December 27th SHNN Episode 447

03/06 L3-37
Fringe
Cost 30

HP 80
Def 17
Att +6
Dam 20

Special Abilities
Unique. Droid. Melee Attack; Extra Attack

Camaraderie [An ally whose name contains Lando gains Extra Attack]

Distraction [Suppresses adjacent enemy commander effects]

Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Commander Effect
Droids are subject to these effects:

Unique Droid allies gain Distraction as long as this character is within 6 squares of the ally.

At the end of this character’s turn, 1 ally within 6 squares named Gonk Power Droid can be placed in a square adjacent to a Unique droid ally within its line of sight, including this character.

"Maybe we're our own makers, no matter who put the parts together."

RM: Juggernaut War Droid KotOR

Spoiler Review January 3rd SHNN Episode 448

03/30 Darth Tenebrous
Sith
Cost 35

HP 100
Def 20
Att +13
Dam 20

Special Abilities
Unique. Melee Attack; Stealth; Twin Attack

Breath Mask [Not affected by abilities or Force powers whose name contains Poison]

Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]

Melee Duelist [+4 Defense when attacked by an adjacent enemy]

Retrovirus [Usable only while this character is at half Hit Points or less: This turn, whenever this character is hit by an attack, he may use 1 ability whose name contains Style, Avoid Defeat, Evade or Parry from an ally with a Force Rating within 6 squares as if it were his own]

Force Powers
Force 4. Master of the Force 2

Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]

Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll]

Master to Darth Plagueis, Tenebrous had extremely powerful precognitive abilities.

RM: Jedi Healer

Spoiler Review January 10th SHNN Episode 449

07/30 Geonosian Beast Handler
Separatist
Cost 11

HP 50
Def 15
Att +5
Dmg 10

Special Abilities
Melee Attack; Melee Reach 2

Beast Handler [Savage allies may ignore the movement restrictions of Savage if within 2 squares of this character at the start of their turns]

Goad [Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares may immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can.]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]

Commander Effect
Savage characters are subject to this effect:
Huge Savage allies without Twin Attack gain Huge Walker [Ignores Medium or smaller characters while moving].

The job of picador was one of the few positions of note to which a Geonosian drone could aspire.

RM: Geonosian Picador on Orray (CS)
LARGE BASE
FlyingArrow
Posted: Monday, December 10, 2018 9:53:42 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/26/2009
Posts: 7,377
Awesome!
gandalfthegreatestwizard
Posted: Friday, December 14, 2018 12:34:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2017
Posts: 205
Post updated: Chiss Clawcraft Pilot
shmi15
Posted: Friday, December 14, 2018 5:38:03 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,252
Special Abilities
Eager For Action [Whenever a trooper ally ends its move within 6 squares of this character, this character may immediately move up to 2 squares]


Is there a difference between "ends it's move" and " ends it's turn"

The way I'm looking at it, end it's move can be triggered by any movement? Including the ability itself? Or is there a FAQ somewhere I've missed?
gandalfthegreatestwizard
Posted: Saturday, December 15, 2018 4:58:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2017
Posts: 205
There is a difference between ends its turn and ends its move. But I'm pretty sure "ends its move" means when a character ends its normal move, during its turn. So it wouldn't trigger when a character is moved by a movement breaker.
shmi15
Posted: Sunday, December 16, 2018 1:33:15 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,252
I know it's down time, but can a rules guy chime in on this? And let me know what the actual difference is?
EmporerDragon
Posted: Sunday, December 16, 2018 5:35:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 2,097
Location: Watertown, SD
For the game's purposes, when a character "ends their move", it is whenever any movement ends, even when the movement does not occur on their turn.

The best evidence for this is in the FAQ for Desert Skiff, where it says that if a character is moved adjacent to the skiff outside their turn, they may still board it.

So, without eratta, two allied troopers with Eager for Action can move infinite spaces (2 squares at a time) once they got close enough to each other.
Lily_Wan
Posted: Sunday, December 16, 2018 6:30:28 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 737
Location: Chicago
EmporerDragon wrote:
For the game's purposes, when a character "ends their move", it is whenever any movement ends, even when the movement does not occur on their turn.

The best evidence for this is in the FAQ for Desert Skiff, where it says that if a character is moved adjacent to the skiff outside their turn, they may still board it.

So, without eratta, two allied troopers with Eager for Action can move infinite spaces (2 squares at a time) once they got close enough to each other.
No need for errata, the set is still in development until the end of this month. We'll see to it. Thank you both for illuminating this interaction.
gandalfthegreatestwizard
Posted: Thursday, December 20, 2018 9:11:49 PM
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Joined: 4/30/2017
Posts: 205
Post updated: Qi'ra (name only) and Ewok Battle Wagon
Lily_Wan
Posted: Sunday, December 23, 2018 11:45:09 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 737
Location: Chicago
adamb0nd
Posted: Monday, December 24, 2018 6:59:56 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/16/2008
Posts: 1,686
Lily_Wan wrote:


Dead link Blink
adamb0nd
Posted: Monday, December 24, 2018 7:01:03 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/16/2008
Posts: 1,686
is the battle wagon med/large/huge based?
Lily_Wan
Posted: Monday, December 24, 2018 9:53:28 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 737
Location: Chicago
adamb0nd wrote:
is the battle wagon med/large/huge based?

The Battle Wagon is one of two Huge pieces out of this set. There are also two Large pieces.

I'll fix that image link after Xmas. Also, we'll have the update to the NR Missile Trooper.
shmi15
Posted: Monday, December 24, 2018 1:49:25 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,252
I thought I was right about that interaction. Maybe you should release the whole set before final print so I can find any other issues that need to be fixed instead of getting an errata
gandalfthegreatestwizard
Posted: Monday, December 31, 2018 11:11:47 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/30/2017
Posts: 205
Post updated: L3-37
General_Grievous
Posted: Monday, December 31, 2018 11:30:30 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,185
L3 is very interesting, maybe use it to help out some of the Grievous characters.
adamb0nd
Posted: Thursday, January 3, 2019 2:20:32 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/16/2008
Posts: 1,686
Really like that l3. Exited to build with it. She could set up lando for an absurd number of attacks.
Deaths_Baine
Posted: Friday, January 4, 2019 5:35:47 AM
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Joined: 5/31/2010
Posts: 1,610
sigh...
adamb0nd
Posted: Friday, January 4, 2019 8:02:18 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/16/2008
Posts: 1,686
Deaths_Baine wrote:
sigh...


what's got u bloo
Deaths_Baine
Posted: Friday, January 4, 2019 8:38:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,610
adamb0nd wrote:
Deaths_Baine wrote:
sigh...


what's got u bloo


teleporting gonk droids has me bloo
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