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V-Set 17 Spoiler Thread Options
gandalfthegreatestwizard
Posted: Sunday, December 9, 2018 7:52:16 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 857
Location: Lower Hutt, New Zealand
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V-Set 17 -"On the Outer Rim"
Old Republic - 2
1– Antarian Ranger Lieutenant
2– Teff'ith, Twi'lek Smuggler
Sith - 2
3– Darth Tenebrous
4– Sith Sentinel Droid
Republic - 2
5– Bultar Swan
6– Fambaa
Separatists - 2
7– Geonosian Beast Handler
8– Gizor Dellso
Rebel - 5
9– Ezra Bridger, Hero of Lothal
10– Partisan Sniper
11– Rebel Commander
12– Rianna Saren and Z-58-0 "Zeeo"
13– Sergeant Melshi
Imperial - 3
14– 0-0-0 and BT-1
15– Iden Versio, Inferno Squad Commando
16– Sentinel Messenger Droid
New Republic - 4
17– Eelysa, Jedi Master
18– Khabarakh of Clan Khim'bar
19– Mister Bones
20– New Republic Missile Trooper
Fringe - 6
21– Black Sun Pirate Captain
22– Chiss Clawcraft Pilot
23– Cloud-Rider on Swoop Bike
24– Doctor Aphra
25– Ewok Battle Wagon
26– Guildmaster Craddosk
Mandalorians - 2
27– Fenn Rau
28– Mandalorian Combat Engineer
Yuuzhan Vong - 2
29– Czulkang Lah, Young Hunter
30– Yun-Shuno Priestess

Mini-Set -“Solo
Fringe - 6
01– Dryden Vos, Crimson Dawn Leader
02– Enfys Nest
03– L3-37
04– Qi'ra
05– Tobias Beckett, Mercenary
06– Young Han Solo



Spoiler Review November 1st SHNN Episode 440

13/30 Sergeant Melshi
Rebel
Cost 18

HP 50
Def 16
Att +8
Dam 20

Special Abilities
Unique. Rogue One. SpecForce

Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

Synergy [+4 Attack and +4 Defense while a SpecForce ally is within 6 squares]

Commander Effect
Rebel followers whose names contain Marine within 6 squares gain Hero's Bodyguard [If an adjacent Unique ally would take damage from an attack, this character can take the damage instead].

Ruescott Melshi's ground force provided a distraction at the Battle of Scarif, allowing their Rebel allies to steal the Death Star plans.

RM: Hoth Trooper Officer, TFU

Spoiler Review November 8th SHNN Episode 441

20/30 New Republic Missile Trooper
New Republic
Cost 12

HP 40
Def 14
Att +7
Dam 10

Special Abilities
Coordinated Movement [At the end of this character's turn, 1 trooper ally may immediately move up to 2 squares]

Missiles 30 [Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11]

We Won't Be Seeing Him Again [Once per round, after he defeats an enemy by using a Special Ability that replaces attacks, this character may immediately move up to his speed]

The New Republic Defense Force liberated countless worlds held in Imperial sway.

RM: Rebel Vanguard

Spoiler Review November 15th SHNN Episode 442

02/30 Teff'ith, Twi'lek Smuggler
Old Republic
Cost 14

HP 40
Def 16
Att +9
Dam 10

Special Abilities
Unique. Stealth

Black Sun [If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10]

Coordinated Command [Unique allies whose names contain Black Sun or SIS gain Relay Orders]

Door Gimmick [At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character's next turn, or until she is defeated]

Inside Information [Replaces attacks: If this character has line of sight to an enemy at the start of her turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16]

RM: Mission Vao

Spoiler Review November 29th SHNN Episode 443

22/30 Black Sun Pirate Captain
Fringe
Cost 25

HP 40
Def 17
Att +9
Dam 20

Special Abilities
Black Sun Vigo. Stealth

Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect]

Willing to Serve [Counts as a follower for allies commander effects]

Commander Effect
Black Sun and Pirate allies within 6 squares gain Improved Spotter 10 [If this character combines fire against a target, the attacking character gets a +10 bonus to Damage against that target].

19/30 Mister Bones
New Republic
Cost 21

HP 70
Def 16
Att +12
Dam 20

Special Abilities
Unique. Droid. Melee Attack; Triple Attack

Defense Beacon [This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once]

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]

Synergy +3 [+3 Attack and +3 Defense while an ally whose name contains Wexley is within 6 squares]

"I PERFORMED VIOLENCE, MASTER."
― Mister Bones, to Temmin Wexley


RM: CS30 Battle Droid (red one)

Spoiler Review December 6th SHNN Episode 444

29/30 Czulkang Lah, Young Hunter
Yuuzhan Vong
Cost 34

HP 90
Def 19
Att +13
Dam 20

Special Abilities
Unique. Melee Attack; Twin Attack

Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]

Ritual Scarring [This character ignores special abilities from allies that alter his printed Attack or Damage rating]

Vonduun Crab Armor 11 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 11]

Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]

Born into Domain Lah, the fearsome Czulkang Lah would eventually become Warmaster and father of Tsavong Lah.

RM: Darth Krayt
No Lightsaber

Spoiler Review December 13th SHNN Episode 445

22/30 Chiss Clawcraft Pilot
Fringe
Cost 8

HP 20
Def 12
Att +4
Dam 10

Special Abilities

Contingent Targeting [Until the end of the round, target enemy has -4 Defense against characters whose names contain Chiss]

Survival Expert +2 [+2 to this character's save rolls]

The celebrated Nssis-class Clawcraft starfighter was a hybrid of Imperial and Chiss technology.

RM: Duros Scout (IE#30)

Spoiler Review December 20th SHNN Episode 446

25/30 Ewok Battle Wagon
Fringe
Cost 21

HP 70
Def 14
Att +2
Dam 30

Special Abilities
Melee Attack; Melee Reach 2

*Rain of Arrows [Replaces attacks; each adjacent enemy takes 10 unpreventable damage]

Stable Footing [Not slowed by difficult terrain or low objects]

Swarm +2 [+2 Attack against a target for each allied Ewok adjacent to that target]

Commander Effect
At the end of this character's turn, an allied medium or smaller Ewok without Flight within 6 squares and within line of sight can be placed adjacent to this character.

"…that old battle wagon sure came in handy when them Duloks started making trouble."
―Erpham Warrick


RM: Hailfire Droid
HUGE BASE

Name spoiled: 4/6 Qi'ra

Spoiler Review December 27th SHNN Episode 447

03/06 L3-37
Fringe
Cost 30

HP 80
Def 17
Att +6
Dam 20

Special Abilities
Unique. Droid. Melee Attack; Extra Attack

Camaraderie [An ally whose name contains Lando gains Extra Attack]

Distraction [Suppresses adjacent enemy commander effects]

Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Commander Effect
Droids are subject to these effects:

Unique Droid allies gain Distraction as long as this character is within 6 squares of the ally.

At the end of this character’s turn, 1 ally within 6 squares named Gonk Power Droid can be placed in a square adjacent to a Unique droid ally within its line of sight, including this character.

"Maybe we're our own makers, no matter who put the parts together."

RM: Juggernaut War Droid KotOR

04/06 Qi'ra
Fringe
Cost 17

HP 70
Def 18
Att +8
Dam 10

Special Abilities
Unique. Crimson Dawn. Double Attack; Greater Mobile Attack

Allegiance [If your squad contained only Fringe characters immediately before the first activation of the skirmish, an ally whose name contains Han Solo gains Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative) while within 6 squares of this character]

Close-Quarters Fighting [+4 Attack against adjacent enemies]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Han Solo: "How did you get out?"
Qi'ra: "I didn't."


RM: Queen Amidala

Spoiler Review January 3rd SHNN Episode 448

03/30 Darth Tenebrous
Sith
Cost 35

HP 100
Def 20
Att +13
Dam 20

Special Abilities
Unique. Melee Attack; Stealth; Twin Attack

Breath Mask [Not affected by abilities or Force powers whose name contains Poison]

Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]

Melee Duelist [+4 Defense when attacked by an adjacent enemy]

Retrovirus [Usable only while this character is at half Hit Points or less: This turn, whenever this character is hit by an attack, he may use 1 ability whose name contains Style, Avoid Defeat, Evade or Parry from an ally with a Force Rating within 6 squares as if it were his own]

Force Powers
Force 4. Master of the Force 2

Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]

Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll]

Master to Darth Plagueis, Tenebrous had extremely powerful precognitive abilities.

RM: Jedi Healer

Spoiler Review January 10th SHNN Episode 449

07/30 Geonosian Beast Handler
Separatist
Cost 11

HP 50
Def 15
Att +5
Dmg 10

Special Abilities
Melee Attack; Melee Reach 2

Beast Handler [Savage allies may ignore the movement restrictions of Savage if within 2 squares of this character at the start of their turns]

Goad [Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares may immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can.]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]

Commander Effect
Savage characters are subject to this effect:
Huge Savage allies without Twin Attack gain Huge Walker [Ignores Medium or smaller characters while moving].

The job of picador was one of the few positions of note to which a Geonosian drone could aspire.

RM: Geonosian Picador on Orray (CS)
LARGE BASE

05/30 Bultar Swan
Republic
Cost 29

HP 90
Def 19
Att +12
Dmg 20

Special Abilities
Unique. Melee Attack; Double Attack

Melee Duelist [+4 Defense when attacked by an adjacent enemy]

* Sliding Hands Technique [Whenever this character rolls a successful Lightsaber Defense save against an adjacent enemy, that enemy cannot attack or move for the rest of the round; save 16]

Stable Footing [Not slowed by difficult terrain or low objects]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Force Powers
Force 5

Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Jedi Knight Bultar Swan was proficient in disarming her opponents.

RM: Jedi Exile

Spoiler Review January 17th SHNN Episode 450

01/06 Dryden Vos, Crimson Dawn Leader
Fringe
Cost 25

HP 80
Def 18
Att +9
Dam 20

Special Abilities
Unique. Crimson Dawn. Melee Attack

Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]

Crime Lord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Rapport [Allies with Mercenary cost 1 less when in the same squad as this character]

Commander Effect
Allies with Mercenary gain Crimson Dawn.

Crimson Dawn allies within 6 squares gain Defensive Stance +2 [+2 Defense while activated] and Extra Attack [On its turn, this character can make 1 cumulative extra attack instead of moving].

"Test my patience for even one second and see what happens."
―Dryden Vos


05/06 Tobias Beckett, Mercenary
Fringe
Cost 24

HP 70
Def 17
Att +9
Dam 10

Special Abilities
Unique. Twin Attack

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Quick Draw [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving]

Trick Shot [Replaces attacks: Target one activated enemy, ignoring cover. Make 1 attack against that enemy]

Commander Effect
Allies whose names contain Mercenary or with the Mercenary special ability gain Evade.

Allies within 6 squares with Mercenary who hit an enemy with an attack on their turn can ignore the movement restrictions of Mercenary for the rest of the turn.

"If you come with us, you're in this life for good."
―Tobias Beckett to Han Solo


RM: Luke HOY

27/30 Fenn Rau
Mandalorian
Cost 31

HP 90
Def 19
Att +10
Dam 20

Special Abilities

Unique. Flight. Mandalorian Protector. Pilot

Affinity [A character whose name contains Sabine may be in a Mandalorian squad with this character, regardless of faction]

Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead]

Deceptive [+10 Damage against an enemy who has activated this round]

Commander Effect
Pilot allies gain Evade and Speed 8.

An ally whose name contains Sabine gains Wrist Cable [At the end of this character’s turn, 1 target Large or smaller enemy within 6 squares cannot move until the end of this round; save 11].

"You haven't forgotten our ways. That has earned my respect."
―Fenn Rau, to Sabine Wren


RM: Captain Rex (CW)

Spoiler Review January 24th SHNN Episode 451

14/30 0-0-0 and BT-1
Imperial
Cost 24

HP 80
Def 18
Att +10
Dam 20

Special Abilities

Unique [Counts as both 0-0-0 and BT-1]
Droid

Droid Master [Non-Unique Droid characters within 6 squares gain Double Attack]

Torture 2 [When an adjacent living enemy takes damage from an attack by this character, it gets -2 Attack and -2 Defense for the rest of the skirmish. (This ability stacks)]

Virulent Paralyzing Poison [+20 Damage against adjacent living enemies and target is considered activated this round; save 16]

Commander Effect

Droids are subject to this effect: Whenever a non-Unique Imperial Droid ally that costs less than this character would be defeated, with a save of 16, it instead immediately returns to play with full Hit Points.


"I say, BT, you certainly do make a mess."
― 0-0-0


RM: C-3PO and R2-D2

6/6 Young Han Solo
Fringe
Cost 24

HP 70
Def 18
Att +9
Dam 20

Special Abilities

Unique. Pilot. Double Attack

Fixed Odds [This character is not subject to special abilities that modify saves]

Ironic Ricochet [Whenever an enemy prevents or reduces damage from this character's attack by making a save, it takes 10 unpreventable damage]

Good Against the Living [Once per turn, this character may reroll a failed attack roll against a living enemy with a save of 11]

Mercenary [This character can move only if he cannot make an attack from his starting space]

Protective +10 [+10 Damage while a wounded ally who counts as Qi'ra or Chewbacca is within 6 squares]

"I thought we were in trouble there for a second but it's fine. We're fine."

RM: Corellian Pirate

Spoiler Review January 31th SHNN Episode 452

11/30 Rebel Commander
Rebel
Cost 19

HP 40
Def 17
Att +6
Dam 10

Special Abilities
Double Attack

Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated.]

Synergy +3 [Non-Unique Rebel allies get +3 Attack and +3 Defense while within 6 squares of this character.]

Commander Effect
Rebel trooper followers gain Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares] and Survival Expert +2 [+2 to this character's save rolls].

"The Rebel Alliance is too well equipped. They're more dangerous than you realize." -General Tagge

RM: Bith Rebel

15/30 Iden Versio, Inferno Squad Commando
Imperial
Cost 37

HP 90
Def 18
Att +10
Dam 20

Special Abilities
Unique. Pilot. Resistance

Affinity [May be in a New Republic squad]

Explosive Traps [Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles]

Lookout [Replaces attacks: Move 1 Medium or smaller Commando ally within 6 squares adjacent to this character]

Rival [Cannot be in a squad with any character with First Order]

Splash 20 [If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.]

Commander Effect
Followers whose names contain Commando within 6 squares gain Overload [Can use 2 abilities that replace attacks instead of 1 on its turn].

Droids are subject to this effect.
At the end of this character's turn, choose one ally whose name contains Seeker Droid. Until the start of this character's next turn, that ally gains Electric Taser [Once during its turn: 10 damage to an adjacent enemy; save 16].

"Welcome to the New Republic."
- General Leia Organa to defectors Iden Versio and Del Meeko


RM: TIE Pilot

18/30 Khabarakh of Clan Khim'bar
New Republic
Cost 20

HP 70
Def 17
Att +9
Dam 10

Special Abilities
Unique. Noghri. Double Attack

Affinity [May be in an Imperial squad]

Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Stokhli Stick [If this character's attack hits, the target and all enemies adjacent to the target cannot move this round; save 11. If the attack misses, all adjacent enemies cannot move this round; save 11]

"Mal'ary'ush!"

Spoiler Review February 7th SHNN Episode 453

23/30 Cloud-Rider on Swoop Bike
Fringe
cost 21

HP 60
Def 17
Att +8
Dam 20

Special Abilities
Pirate. Speed 12. Flight

Advantageous Cover [+8 Defense from cover instead of +4]

Artillerist [+4 Attack against enemies with Flight]

Distraction [Suppresses adjacent enemy commander effects]

Magnetic Restraint Cable [Whenever a Large or larger enemy with Flight or Mounted Weapon becomes adjacent to this character, that enemy must end its movement and cannot move as long as it is adjacent to this character]

"Bring me their weapons." -Enfys Nest

RM: Dark Hellion Marauder on Swoop Bike (BH26)
LARGE BASE

02/06 Enfys Nest
Fringe
Cost 33

HP 90
Def 18
Att +10
Dam 20

Special Abilities
Unique. Pirate. Melee Attack

Battering Assault +10 [Replaces turn: This character can move up to double speed, then attack each adjacent target once at +10 Damage. Determine legal targets before making the first attack roll. Huge or smaller characters hit by this attack are pushed back 2 squares from this character. This movement does not provoke attacks of opportunity.]

Beskar'gam [When this character takes damage, she reduces the damage dealt by 10 with a save of 11]

Commander Hunter [+4 Attack and +10 Damage against enemy commanders]

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Forward Commander [+1 Attack and +1 Defense for each Pirate ally within 6 squares]

Parry [When hit by a melee attack, this character takes no damage with a save of 11]

Commander Effect
Pirate followers gain Mobile Attack and Predictable Targets [Replaces attacks: Can attack a legal target and every legal target with the same name once].

“The only law out here is my law.” -Enfys Nest

RM: MotF28 Grievous, Kaleesh Warlord

10/30 Partisan Sniper
Rebel
Cost 13

HP 40
Def 15
Att +6
Dam 10

Special Abilities
Camaraderie [An ally whose name contains Saw Gerrera gains Skip Tracer +2]

Skip Tracer +2 [+2 Attack against non-Unique enemies]

Sniper [Other characters do not provide cover against this character's attack]

Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Synergy [+4 Attack while an allied character whose name contains Saw Gerrera is within 6 squares]

"I bring the means with which to fight back." -Saw Gerrera

RM: New Republic Trooper (UH55)

01/30 Antarian Ranger Lieutenant
Old Republic
Cost 18

HP 50
Def 17
Att +8
Dmg 20

Special Abilities
Affinity [May be in a Republic or New Republic Squad]

Coordinated Movement [At the end of this character's turn, 1 ally with a lightsaber may immediately move up to 2 squares]

Frequency Amplification [Ranges of allied commander effects are extended by 2 squares]

Ranger [Counts as a character named Antarian Ranger]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Synergy +4 [+4 Attack and +4 Defense while an ally with a Force rating is within 6 squares]


Lieutenant was an honorific position within the Antarian Rangers.

RM: Sullustan Scout

17/30 Eelysa, Jedi Master
New Republic
Cost 35

HP 110
Def 19
Att +12
Dam 20

Special Abilities
Unique. Pilot. Melee Attack
Double Attack; Greater Mobile Attack.

Deceptive [+10 Damage against an enemy who has activated this round]

Rapport [Characters whose names contain Barabel or Sebatyne cost 5 less when in the same squad as this character]

Telekinetic Combat [This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.]

Force Powers
Force 3. Force Renewal 1

Door Shatter 2 [Force 2, usable on this character's turn: range 3; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]

Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Jedi Mind Trick 2 [Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11]

Commander Effect
Allies whose names contain Barabel or Sebatyne gain Force Renewal 1 and Greater Mobile Attack.

RM: Nomi Sunrider

30/30 Yun-Shuno Priestess
Yuuzhan Vong
Cost 20

HP 50
Def 17
Att +7
Dmg 20

Special Abilities
Melee Attack; Force Immunity

Clan Leader [Non-Unique allies with Shamed One gain Quick Strike (+10 Damage against adjacent enemies if this character has moved on its turn)]

Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability]

Extra Attack [On its turn, this character can make 1 cumulative extra attack instead of moving]

Shamed One [This character ignores special abilities from Yuuzhan Vong allies that alter its printed Attack or Damage rating]

Commander Effect
Unique allies with Shamed One gain Extra Attack and Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects].

RM: Geonosian Overseer

Spoiler Review February 14th SHNN Episode 454

04/30 Sith Sentinel Droid
Sith
Cost 17

HP 50
Def 16
Att +7
Dam 20

Special Abilities
Droid

Crack Shot [Whenever this character combines fire against a target within 6 squares, damage from the attack cannot be prevented or redirected]

Energy Shield Projector [Usable immediately when this character or an adjacent ally is hit by a nonmelee attack; this character reduces the damage to 10 with a save of 11 and adjacent allies automatically fail saves that prevent or reduce damage for the rest of this turn or until this character is defeated]

Poison Gas 20 [Replaces attacks: Enemies within 3 squares take 20 damage; save 11]

Equipped with energy shields, the Sentinel-series were deployed as both combat droids and bodyguards.

RM: HK-50

06/30 Fambaa
Republic
Cost 31

HP 140
Def 14
Att +0
Dam 0

Special Abilities
Melee Attack; Speed 4; Distraction

Damage Reduction 20 [Whenever this character takes damage, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability]

Defense Beacon [This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once]

Particle Energy Shield [While this character is at half Hit Points or more: Allies with cover from this character cannot be targeted by nonadjacent enemies; adjacent allies gain Damage Reduction 10]

Shield Interference [Shield abilities of adjacent characters are suppressed]

Stable Footing [Not slowed by difficult terrain or low objects]

"Starten up the shield!"
-Captain Tarpals


RM: Reek

08/30 Gizor Dellso
Separatists
Cost 30

HP 80
Def 18
Att +10
Dam 20

Special Abilities

Unique. Geonosian. Evade; Flight

Delusions of Grandeur [Replaces attacks: target ally gets +4 Attack and +4 Defense until the start of this character's next turn]

Disciplined Leader [This character's commander effects cannot be suppressed]

Rival [May not be in a squad with any Separatist commander without Droid or Cyborg]

Vector Prime [During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone]

Commander Effect
Droids are subject to these effects:

Droid followers gain Squad Discipline [Ignores enemy abilities that suppress commander effects while 3 allies with the same name as this character are within 6 squares].

At the end of this character's turn, one ally within 6 squares whose name contains Battle Droid can be placed in any legal square adjacent to this character.

"Although the Clone Wars were over, some people never seemed to get the message."
-Retired clone trooper


RM: Geonosian Soldier

09/30 Ezra Bridger, Hero of Lothal
Rebel
Cost 39

HP 100
Def 19
Att +10
Dam 20

Special Abilities
Unique. Ghost Crew. Melee Attack; Double Attack

Artifact Defender [When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead]

Fixed Odds [This character is not subject to special abilities that modify saves]

Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]

Force Powers
Force 2. Force Renewal 1

Force Dominate [Force 2, replace attacks: sight; Target living character takes an immediate turn under your control, which does not count as an activation for the round; save 11. The target character cannot move this turn]

Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn]

RM: Ferus Olin

12/30 Rianna Saren and Z-58-0 "Zeeo"
Rebel
cost 78

HP 130
DEF 18
ATT +13
DAM 20

Special Abilities
Unique. Twi'lek. Triple Attack; Mercenary

Acrobatic [Ignores enemy characters when moving]

Camaraderie [An ally whose name contains Kyle Katarn gains Mercenary]

Cunning Attack +20 [+4 Attack and +20 Damage against an enemy who has not activated this round]

Independent [Your squad may not contain more than one other Rebel commander]

Intuition [Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates]

Override [At the end of his turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated]

Commander Effect
Unique characters in your squad (including this character) get +6 Defense against enemies with Suppressive Fire.

RM: Ayy Vida

Glossary:
A Twi'lek is any character with the word “Twi'lek” in its name or that has the Twi'lek special ability. Bib Fortuna, Ayy Vida, Alema Rar, Laranth Tarak, Aayla Secura, Mission Vao, Darth Talon, Tott Doneeta, Vette, Hera Syndulla, Shado Vao and Kas'im also count as Twi'leks.

16/30 Sentinel Messenger Droid
Imperial
Cost 16

HP 40
Def 13
Att +4
Dam 10

Special Abilities
Droid. First Order. Melee Attack

Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

True Emperor [At the end of this character’s turn, choose an enemy commander within line of sight. That character’s commander effect is suppressed until the start of this character's next turn; save 11]

The Phantom Menace [This character does not count as a legal target for enemies farther than 6 squares away]

Commander Effect
If your squad contains only Imperial characters, Imperial followers without Diplomat gain Self-Destruct Sequence 10 [Replaces attacks: 10 damage to each adjacent character, then remove this character from play].

Sentinels carried Palpatine's Contingency plan to rebuild an empire in the event of his defeat.

RM: Darth Sidious, Hologram

24/30 Doctor Aphra
Fringe
Cost 27

HP 70
Def 17
Att +7
Dam 20

Special Abilities

Unique. Evade

Artifact Defender [When an enemy replaces its attacks to remove 2 Force points from an ally whose name contains Holocron, it removes only 1 Force point instead]

It Belongs in a Museum [At the end of this character's turn, an adjacent enemy whose name contains Holocron joins this character's squad until the end of the skirmish; save 11]

False Transmission [On this character's turn, she can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving]

Stay on Target [Usable on this character's turn: if this character has line of sight to an enemy, choose any 1 enemy character. That enemy cannot change position outside its turn until the start of this character's next turn or until this character is defeated.]

RM: Padme Amidala CS

26/30 Guildmaster Cradossk
Fringe
Cost 34

HP 110
Def 19
Att +8
Dam 20

Special Abilities
Unique. Trandoshan. Twin Attack

Bounty Hunter +4 [+4 Attack against Unique enemies]

Concussion Rifle [An enemy hit by this character's attack is immediately pushed back one square; save 11]

Programmed Target [After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy]

Regeneration 20 [If this character doesn't move on his turn, remove 20 damage from him at the end of that turn]

Commander Effect
Droids are subject to this effect:
Bounty Hunter allies within this character's line of sight may replace their turns to move up to their speed, make an attack and then use a special ability that replaces attacks.

RM: Bossk (Rebel Storm)

28/30 Mandalorian Combat Engineer
Mandalorian
Cost 14

HP 40
Def 16
Att +6
Dmg 20

Special Abilities

Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]

Mines 20 [An enemy that moves adjacent to this character takes 20 damage; save 11]

Rigging Defuser [This character and each ally within 6 squares ignores Rigged Detonators]

Trammel [At the end of this character's turn, choose a target enemy within 6 squares, ignoring cover: target enemy and each character adjacent to that target get -2 Speed until the end of the round]

Commander Effect
Mandalorian allies within 6 squares gain Stable Footing [Not slowed by difficult terrain or low objects].

RM: Dark Trooper (TFU)
FlyingArrow
Posted: Monday, December 10, 2018 9:53:42 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,407
Awesome!
gandalfthegreatestwizard
Posted: Friday, December 14, 2018 12:34:10 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 857
Location: Lower Hutt, New Zealand
Post updated: Chiss Clawcraft Pilot
shmi15
Posted: Friday, December 14, 2018 5:38:03 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,290
Special Abilities
Eager For Action [Whenever a trooper ally ends its move within 6 squares of this character, this character may immediately move up to 2 squares]


Is there a difference between "ends it's move" and " ends it's turn"

The way I'm looking at it, end it's move can be triggered by any movement? Including the ability itself? Or is there a FAQ somewhere I've missed?
gandalfthegreatestwizard
Posted: Saturday, December 15, 2018 4:58:28 PM
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Location: Lower Hutt, New Zealand
There is a difference between ends its turn and ends its move. But I'm pretty sure "ends its move" means when a character ends its normal move, during its turn. So it wouldn't trigger when a character is moved by a movement breaker.
shmi15
Posted: Sunday, December 16, 2018 1:33:15 PM
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Joined: 4/19/2010
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I know it's down time, but can a rules guy chime in on this? And let me know what the actual difference is?
EmporerDragon
Posted: Sunday, December 16, 2018 5:35:40 PM
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Location: Watertown, SD
For the game's purposes, when a character "ends their move", it is whenever any movement ends, even when the movement does not occur on their turn.

The best evidence for this is in the FAQ for Desert Skiff, where it says that if a character is moved adjacent to the skiff outside their turn, they may still board it.

So, without eratta, two allied troopers with Eager for Action can move infinite spaces (2 squares at a time) once they got close enough to each other.
Lily_Wan
Posted: Sunday, December 16, 2018 6:30:28 PM
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Posts: 744
Location: Chicago
EmporerDragon wrote:
For the game's purposes, when a character "ends their move", it is whenever any movement ends, even when the movement does not occur on their turn.

The best evidence for this is in the FAQ for Desert Skiff, where it says that if a character is moved adjacent to the skiff outside their turn, they may still board it.

So, without eratta, two allied troopers with Eager for Action can move infinite spaces (2 squares at a time) once they got close enough to each other.
No need for errata, the set is still in development until the end of this month. We'll see to it. Thank you both for illuminating this interaction.
gandalfthegreatestwizard
Posted: Thursday, December 20, 2018 9:11:49 PM
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Post updated: Qi'ra (name only) and Ewok Battle Wagon
Lily_Wan
Posted: Sunday, December 23, 2018 11:45:09 PM
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adamb0nd
Posted: Monday, December 24, 2018 6:59:56 AM
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Joined: 9/16/2008
Posts: 2,281
Lily_Wan wrote:


Dead link Blink
adamb0nd
Posted: Monday, December 24, 2018 7:01:03 AM
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is the battle wagon med/large/huge based?
Lily_Wan
Posted: Monday, December 24, 2018 9:53:28 AM
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Location: Chicago
adamb0nd wrote:
is the battle wagon med/large/huge based?

The Battle Wagon is one of two Huge pieces out of this set. There are also two Large pieces.

I'll fix that image link after Xmas. Also, we'll have the update to the NR Missile Trooper.
shmi15
Posted: Monday, December 24, 2018 1:49:25 PM
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Joined: 4/19/2010
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I thought I was right about that interaction. Maybe you should release the whole set before final print so I can find any other issues that need to be fixed instead of getting an errata
gandalfthegreatestwizard
Posted: Monday, December 31, 2018 11:11:47 PM
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Location: Lower Hutt, New Zealand
Post updated: L3-37.
General_Grievous
Posted: Monday, December 31, 2018 11:30:30 PM
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L3 is very interesting, maybe use it to help out some of the Grievous characters.
adamb0nd
Posted: Thursday, January 3, 2019 2:20:32 PM
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Joined: 9/16/2008
Posts: 2,281
Really like that l3. Exited to build with it. She could set up lando for an absurd number of attacks.
Deaths_Baine
Posted: Friday, January 4, 2019 5:35:47 AM
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sigh...
adamb0nd
Posted: Friday, January 4, 2019 8:02:18 AM
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Joined: 9/16/2008
Posts: 2,281
Deaths_Baine wrote:
sigh...


what's got u bloo
Deaths_Baine
Posted: Friday, January 4, 2019 8:38:05 AM
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Joined: 5/31/2010
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adamb0nd wrote:
Deaths_Baine wrote:
sigh...


what's got u bloo


teleporting gonk droids has me bloo
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