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V-Set 20 Spoiler Thread Options
gandalfthegreatestwizard
Posted: Thursday, June 11, 2020 6:22:02 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 864
Location: Lower Hutt, New Zealand
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V-Set 20 -"Always Two There Are"
Old Republic - 3
01– Johun Othone
02– Teethree (T3-M4)
03– Xamar, Covenant Consular
Sith - 4
04– Darth Bane, Sith Master
05– Githany, Sith Lord
06– Sith Eternal Trooper
07– Sith Tyro
Republic - 4
08– Clone Commander
09– Ima Gun-Di
10– Meebur Gascon in M5-BZ
11– Yoda, Master of the Order
Separatists - 1
12– Lux Bonteri
Imperial - 5
13– First Order Pilot on Treadspeeder
14– Imperial Scanning Crew
15– Jet Trooper
16– Knight of Ren
17– Wilhuff Tarkin
Fringe - 7
18– Black Sun Gladiator Droid
19– Dug Thug
20– Jabba Desilijic Tiure
21– Talia, Nightsister Hunter
22–
23– The Crimson Corsair (Sidon Ithano)
24– Warbird Gang Pirate
Mandalorians - 4
25– Death Watch Armorer
26– Death Watch Strike Leader
27– Mandalorian Guardsman
28– The Mandalorian (Din Djarin) and The Child
Yuuzhan Vong - 2
29– Charat Kraal, Wing Commander
30– Shamed Pilot

Mini-Set -“Rise of Skywalker
New Republic - 3
01– Ben Solo, Redeemed
02– Luke Skywalker, Jedi Spirit
03– Rey Skywalker
Sith - 1
04– Sith Eternal Emperor
Imperial - 2
05– General Pryde
06– Supreme Leader Kylo Ren



Spoiler Review June 11th SHNN Episode 532

19/30 Dug Thug

Fringe
Cost 21

HP 70
Def 15
Att +7
Dam 10

Special Abilities
Hutt Cartel. Twin Attack
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Quick Draw [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving]
Quick Reactions [+6 Attack when making attacks of opportunity]
Rapport [Costs 1 less when in the same squad as a character with Crime Lord or whose name contains Jabba]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall]

12/30 Lux Bonteri

Separatist
Cost 22

HP 70
Def 16
Att +9
Dam 10

Special Abilities
Unique. Partisan. Twin Attack
Affinity [May be in a Rebel squad]
Aggressive Negotiations [This character is considered to have Diplomat until he makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.]
Camaraderie [Partisan allies gain Deactivator Holdout Pistol and Twin Attack]
Deactivator Holdout Pistol [Replaces attacks: Make 1 attack against a Droid enemy, ignoring cover, at +4 Attack and +10 Damage; you cannot use Twin Attack. An enemy hit by this attack is considered activated this round; save 16. Huge and larger characters ignore the nondamaging effect.]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Commander Effect
At the end of this character's turn, 1 non-Fringe non-Unique ally can make an immediate attack or use a special ability that replaces attacks.

RM: Jagged Fel (LotF 24)

3/30 Xamar, Covenant Consular

Old Republic
Cost 27

HP 80
Def 18
Att +10
Dam 20

Special Abilities
Unique. Covenant. Melee Attack; Double Attack
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Farseeing [A Unique character in your squad using Covenant Watch Circle also adds +1 to the initiative roll for each Unique Covenant ally within 6 squares of that character]
Lightsaber Wielder [Counts as having a lightsaber]

Force Powers
Force 3. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Force Farsight 2 [Force 2, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 2 squares up to 6 squares]

Commander Effect
If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)

I can sssee the future, you know. I just had to quit looking at the wrong one.

RM: Quarren Isolationist (CW 30)

Spoiler Review June 18th SHNN Episode 534

25/30 Death Watch Armorer

Mandalorian
Cost 11

HP 30
Def 16
Att +6
Dam 10

Special Abilities
Death Watch
Armorsmith [Allied Death Watch commanders with Beskar'gam gain Beskar Gauntlet]
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Beskar Gauntlet [Whenever this character rolls 16 or better on a save using Beskar'gam against an adjacent enemy with a lightsaber, that enemy may not attack for the rest of the turn]

Commander Effect
Death Watch allies without a Force Rating gain Beskar'gam.

A warrior is more than his armor.

RM: LotF 9: Republic Commando Training Sergeant

26/30 Death Watch Strike Leader

Mandalorian
Cost 20

HP 50
Def 17
Att +11
Dam 10

Special Abilities
Death Watch. Twin Attack
Coordinated Movement [At the end of this character's turn, 1 Death Watch ally may immediately move up to 2 squares]
Death Watch Formation Support [Allied Death Watch commanders gain Coordinated Movement]
Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]

Commander Effect
While your squad contains only Death Watch characters, allies gain Twin Attack.

"No, Mandalore must rise by itself."
―Ursa Wren


RM: Mandalorian Supercommando BH 59

1/30 Johun Othone

Old Republic
Cost 16

HP 70
Def 18
Att +9
Dam 20

Special Abilities
Unique. Army of Light. Melee Attack; Double Attack
Ambush [This character can move and then make all its attacks against 1 enemy who has not activated this round]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Force Powers
Force 4
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]

Commander Effect
Army of Light allies within 6 squares gain Evade.
At the start of the skirmish, after set-up, you may replace one Old Republic ally with a cost from 30 to 40 with an Old Republic character with a Force rating of equal or lesser cost.

Farfalla told Othone to find certain other Jedi to join them in their journey to Tython, where they intended to defeat the Sith once and for all.

2/30 Teethree (T3-M4)

Old Republic
Cost 11

HP 30
Def 20
Att +5
Dam 10

Special Abilities
Unique. Droid
Flamethrower 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target]
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Micro-Vision [+4 Attack against targets within 6 squares]
Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Power Shield [When hit by an attack while activated, this character takes no damage with a save of 11]
Targeting [Until the end of the round, target enemy has -4 Defense]

Meetra Surik’s fate, and that of the Ebon Hawk, depend upon T3-M4, a lone Astromech droid.

RM: KotOR 51 T3-M4

Spoiler Review June 25th SHNN Episode 535

18/30 Black Sun Gladiator Droid

Fringe
Cost 47

HP 150
Def 15
Att +9
Dam 20

Special Abilities
Droid. Twin Attack
Beam Cannon [Replaces turn: Make 4 attacks ignoring cover, at -10 Damage; you cannot use Twin Attack]
Elite Beam Weapon [Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected]
Shatter Beam [Replaces attacks: sight; designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]
Stingbeam [+10 Damage against adjacent enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.]
Underworld Servant [This character is subject to commander effects of Black Sun commanders and characters whose names contain Xizor]

"However, I remain a gracious host to leave you in the company of my gladiator droid. I hope you find it as entertaining as I have."
―Prince Xizor


LARGE BASE

RM: GaW 4: B3 Ultra Battle Droid

2/6 Luke Skywalker, Jedi Spirit

New Republic
Cost 14

HP -
Def -
Att -
Dam -

Special Abilities

Unique. Resistance. Speed 4
Allegiance [If your squad contained only Resistance characters immediately before the first activation of the skirmish, this character gains Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)]
Light Spirit [Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.]

Force Powers
Force 1. Force Renewal 1

Commander Effect
An ally whose name contains Rey can spend this character's Force points once per turn and her own Force points once per turn.

"The rebellion is reborn today, the war is just beginning, and I will not be the last Jedi."

RM: Luke Skywalker, Force Spirit LotF 36

1/6 Ben Solo, Redeemed

New Republic
Cost 30

HP 100
Def 20
Att +11
Dam 20

Special Abilities
Unique. Resistance. Pilot. Melee Attack; Double Attack
Force Bond [An ally whose name contains Rey gains Telekinesis ]
Han's Echo [At the end of General Leia Organa's turn if this character and an ally become adjacent, one of them may immediately use Force Heal or activate if unactivated, without counting toward the number of activations this phase]

Force Powers
Force 3. Force Renewal 1
Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated]
Force Heal 30 [Force 2, replaces attacks: touch; remove 30 damage from a living character]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]

"Dad..." "I know." ―Ben Solo and Han Solo

RM: DT 12: Ferus Olin

20/30 Jabba Desilijic Tiure

Fringe
Cost 43

HP 180
Def 14
Att +7
Dam 20

Special Abilities
Unique. Hutt Cartel. Melee Attack; Speed 2
Hired Gun [At the start of the skirmish, choose one ally with Bounty Hunter. That ally gains Hutt Cartel for the rest of the skirmish.]
Fringe Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad]
Lookout [Replaces attacks: Move 1 Medium or smaller Hutt Cartel ally within 6 squares adjacent to this character]
Tight Security [During the first phase of each round, if an opponent chooses to go first, enemies with line of sight to characters in your squad cannot change position]

Commander Effect
If all allies are Fringe or Hutt Cartel, this character gains the following commander effects:
Hutt Cartel allies get +4 Attack and +10 Damage.

Hutt Cartel allies with Bounty Hunter gain Bodyguard.

At the end of this character's turn, 1 non-Unique Hutt Cartel ally within 6 squares and 1 Unique Hutt Cartel ally within 6 squares may each make an immediate attack. Those allies may not use Twin Attack this turn.

LARGE BASE

Spoiler Review July 2nd SHNN Episode 536

9/30 Ima Gun-Di

Republic
Cost 20

HP 70
Def 18
Att +9
Dam 20

Special Abilities
Unique. Melee Attack
Impulsive Reprisal [If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage]
Noble Sacrifice [When this character is defeated, 1 Republic ally may make an immediate attack]
Resolute [An enemy who targets this character loses Suppressive Fire and Overwhelming Power for the rest of the turn]

Force Powers
Force 4
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]

Commander Effect
Medium or smaller allies with a Force rating and without Mettle gain Resolute.

Ima Gun-Di's sacrifice at the battle of Ryloth allowed the Republic to win the battle.

RM: Nikto Soldier CS 55

23/30 The Crimson Corsair (Sidon Ithano)

Fringe
Cost 26

HP 70
Def 17
Att +11
Dam 20

Special Abilities
Unique. Pirate. Resistance. Evade
Book of Hondo [Allies whose names contain Hondo or Nym gain Pirate for the rest of the skirmish]
Camaraderie [Pirate allies with Grenades special abilities gain Grenade Launcher]
Grenade Launcher [Grenades special abilities on this character have range 12]
Grenades 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11]
Rapport [Characters whose names contain Quiggold or Nym cost 10 less when in the same squad as this character]

Commander Effect
Pirate allies within 6 squares get +2 Attack and +10 Damage.

While this character has an allied Unique Pirate commander, Pirate characters in your squad (including this character) gain Evade and Double Attack and lose Twin Attack.

"Lower ye shields and come about!"

RM: RotS 60 Royal Guard

17/30 Wilhuff Tarkin

Imperial
Cost 27

HP 70
Def 16
Att +8
Dam 10

Special Abilities
Unique. Cunning Attack +20
Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]
Rapport [A character whose name contains Darth Vader costs 10 less when in the same squad as this character]
Rival [Cannot be in the same squad as a character who counts as Thrawn]
Vader's Leash [An ally whose name contains Darth Vader gains Greater Mobile Attack and Force Renewal 2 for the rest of the skirmish]
You May Fire When Ready [Once per turn, 1 ally whose name contains Imperial Navy or Death may combine fire without becoming activated. If it does combine fire on an attack, the attack cannot be prevented or redirected.]

Commander Effect
At the end of this character's turn, 1 non-Fringe ally within 6 squares can immediately move up to its Speed.

Allies whose names contain Imperial Navy, Death, or Darth Vader gain Rolling Evade and Cunning Attack.

"Governor Tarkin, I should have expected to find you holding Vader's leash. I recognized your foul stench when I was brought on board."
―Princess Leia.


4/30 Darth Bane, Sith Master

Sith
Cost 50

HP 130
Def 22
Att +15
Dam 20

Special Abilities
Unique. Melee Attack; Double Attack; Twin Attack
Dun Möch Style Mastery [On this character's turn, adjacent enemies get -4 to saves and cannot use special abilities or Force powers to attack him]
Irrepressible Force [This character’s Force powers cannot be cancelled]
Juyo Style Fighting [This character gets +10 damage when he scores a hit on an attack roll of natural 18, 19, or 20]
Rule of Two [When this character is defeated, after removing him from play you may place an ally whose name contains Darth in a square this character formerly occupied; that ally gains all of this character’s Force Powers for the rest of the skirmish]

Force Powers
Force 2. Force Renewal 2; Master of the Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Protection 1 [Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected.]

Commander Effect
An ally who counts as Zannah gains Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates].

RM: CotF 10 Darth Bane

21/30 Talia, Nightsister Hunter
Fringe
Cost 21

HP 60
Def 16
Att +8
Dam 10

Special Abilities
Unique. Melee Attack; Twin Attack; Stealth
Camaraderie [An ally who counts as Asajj Ventress gains Nightsister Hunter]
Invisibility Potion [At the end of her turn, you may remove this character and 1 adjacent Nightsister Hunter ally from the battle grid. Both characters return to the battle grid immediately before your next phase within 4 squares of the space previously occupied by this character.]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Water of Life [Replaces attacks: this character takes 10 damage, and you may remove 30 damage from an adjacent living character. That character does not provoke attacks of opportunity this phase.]

Force Powers
Force 3
Controls Shatter 1 [Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

Commander Effect
Nightsister allies gain Opportunist.

RM: RS 30 Mara Jade Emperor’s Hand
TheHutts
Posted: Thursday, June 11, 2020 8:33:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,561
Location: The Hutt, New Zealand
Gandalf announcing more Covenant? Suspicious!
gandalfthegreatestwizard
Posted: Thursday, June 18, 2020 6:49:19 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 864
Location: Lower Hutt, New Zealand
Post updated: Death Watch Armorer, Death Watch Strike Leader, Johun Othone, and Teethree (T3-M4)
FlyingArrow
Posted: Thursday, June 18, 2020 7:37:16 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
T3 is going to be a staple.
adamb0nd
Posted: Friday, June 19, 2020 4:27:02 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,281
T3 is very potent. So are those 2 new mandos. Me likey.
TimmerB123
Posted: Friday, June 19, 2020 8:59:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Death Watch only squads - now close to being playable at top levels if not already there. Great additions. Love the pure Deathwatch Focus. Really makes Bo-Katan playable.

Teethree is incredibly strong. Equivalent to BB-8 for OR as far as power level. Near Auto-include.

And holy cow Johun is fantastic for 16pts.


A lot of power pieces coming out so far
FlyingArrow
Posted: Friday, June 19, 2020 9:09:49 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,408
Recap of what I said during SHNN about Johun Othone:

There are a bunch of good but not Power 10 Old Republic Jedi in the cost 25-40 range. Johun's Peallaeon-like CE gives you a chance to perhaps pull one out for a particular match-up. A couple other use-cases that were mentioned:
* Run with 38pt Revan, but drop to Bastila in the cases where you have a CE-heavy opponent.
* Run with 37pt Satele and very limited (or zero) door control, but drop to 36pt Jax if you need another Override piece.

I wanted a piece to serve this role, and part of Johun's story is that he rounded up a group of Jedi to go to Tython to fight the Sith. So the CE abstracts the idea of rounding up another Jedi to join the fight. (Although in the game you have to drop one character to add the Jedi.)
TimmerB123
Posted: Saturday, June 20, 2020 7:05:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Johun is a virtual auto-include for Army if light. Pellaeon + General Wedge Antilles + stats that are worth 16+ by themselves.

He might even see play outside of Army of Light
harryg
Posted: Saturday, June 20, 2020 9:46:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 757
I like Lux a lot. Any help for living Seps is really cool. I just don't know how potent it would be with Rebel commandoes. That with Crix and A&E Leia could be crazy with Elite Rebel Commandoes
gandalfthegreatestwizard
Posted: Thursday, June 25, 2020 9:41:42 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 864
Location: Lower Hutt, New Zealand
Post updated: Black Sun Gladiator Droid, Luke Skywalker Jedi Spirit, Jabba Desilijic Tiure, and Ben Solo Redeemed
gholli69
Posted: Sunday, June 28, 2020 4:03:44 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/12/2012
Posts: 452
Location: Kokomo, IN
Really like the double cannon shot on Jabba.
harryg
Posted: Sunday, June 28, 2020 5:56:40 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 757
Jabba is probably one of my favorite pieces released in the past few sets. Awesome piece for Hutt Cartel.
adamb0nd
Posted: Monday, June 29, 2020 5:46:07 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,281
Warbird Gang Pirate
Fringe
24/30
RM: AE 14. Mon Calamari Tech Specialist
Cost: 14

HP 40
DEF 16
ATK +6
DAM 20

Special Abilities

Bravado +10 (+4 Attack and +10 Damage against an adjacent enemy with a higher point cost)

Grenades 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11]

Thwart [When damaged by an adjacent enemy, this character's allies may not be attacked
by the enemy this turn unless the attacker makes a save of 11]

"Warbirds, retreat! We've done enough damage for the day."
-Captain Kragan
adamb0nd
Posted: Monday, June 29, 2020 9:19:04 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,281
Anti kybuk/lancer. Can boost nicely with some pirates. Works great with Hutts or talon. I think anyone with a lobot will be bringing him to their games. Extremely solid for the price.
gandalfthegreatestwizard
Posted: Thursday, July 2, 2020 6:14:36 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 864
Location: Lower Hutt, New Zealand
Post updated: Ima Gun-Di, The Crimson Corsair, Wilhuff Tarkin, Darth Bane Sith Master, and Talia Nightsister Hunter
TheHutts
Posted: Thursday, July 2, 2020 8:05:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,561
Location: The Hutt, New Zealand
Bane looks really strong - that buff to Zannah makes her look really good as well.
TimmerB123
Posted: Friday, July 3, 2020 8:24:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
TheHutts wrote:
Bane looks really strong - that buff to Zannah makes her look really good as well.


Ugh, Zannah is one of the worst designs in the game. Might as well just flip 100 quarters and see how many land on heads - that is more fun.



OK - blast bugs from now on
shmi15
Posted: Friday, July 3, 2020 2:36:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,290
Blast bugs won't work if you use the emperor also!
harryg
Posted: Friday, July 3, 2020 4:02:24 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 757
Wow- this set keeps rolling out the hits! The new Bane and Tarkin are awesome and Ima-Gun-Di is beyond awesome to boost Republic Jedi. Lovin it!
CorellianComedian
Posted: Friday, July 3, 2020 5:12:13 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2014
Posts: 1,048
I have seen Ima-Gun-Di. I can die happy.
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