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House Rules Options
Mickey
Posted: Tuesday, November 24, 2009 10:22:06 AM
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Joined: 2/9/2009
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Location: Southern Illinois
I've played alot of board games that have battlefield conditions determined randomly from a die rolled on a table. Could add some interesting tweaks to a match.
ugavine
Posted: Tuesday, November 24, 2009 11:42:35 PM
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Joined: 3/28/2008
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Location: Black Country, UK.
I do like the Lightsaber Defense at a cost of 2 FPs idea. We have been toying with that for a while now but have not tried it yet.

So far the only House Rules we use are shooting out of an adjacent window and a couple of rules for the AT-AT.
Darth Chaos
Posted: Wednesday, November 25, 2009 12:01:14 PM
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So what are the 20 events you use?
OLDMANKENOBI
Posted: Wednesday, November 25, 2009 6:09:31 PM
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Joined: 8/1/2008
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we use jedi can use force point to open doors sometimes
mercenary_moose
Posted: Thursday, November 26, 2009 3:22:29 AM
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Joined: 12/11/2008
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Gemini1179 wrote:
My friends and I toyed with the idea that if you do a LS Block or Deflect and you rolled a 20, then the damage would be reflected back upon the attacker.


I like it! ThumpUp
DarthKurt
Posted: Sunday, November 29, 2009 9:53:29 AM
Rank: Knobby White Spider
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Joined: 6/19/2009
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We took a lesson from 4E... diagonals count as (1).

It's SOOO much better.

Diagonals as 2 is so freakin' annoying.

Try it, you'll like it, trust me.
Draconarius
Posted: Sunday, November 29, 2009 11:11:19 AM
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Joined: 5/24/2009
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Location: ZAFT Headquarters, Planet Zi, GFFA
DarthKurt wrote:

We took a lesson from 4E... diagonals count as (1).

It's SOOO much better.

Diagonals as 2 is so freakin' annoying.

Try it, you'll like it, trust me.


The only problem, of course, is that Luke, Kota and such become freakin' superweapons under such rules. They can be devastating enough as it is.
Mickey
Posted: Monday, November 30, 2009 12:45:13 AM
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Joined: 2/9/2009
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Location: Southern Illinois
It would have been better if the game was put into a hex system.
jhc36
Posted: Monday, November 30, 2009 4:48:02 AM
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Joined: 8/4/2008
Posts: 168
Location: Yuuzhan'tar
Darth Chaos wrote:
So what are the 20 events you use?


Good question...I don't know why we always throw that piece of paper out... a couple though were things like fog, rain, earthquake, immediate fringe (pts) reserves for team (a), absence of the force, bombardment, etc...

You can add your own modifiers to each event which makes it pretty fun. These types of games were normally played with 3-4 players. It makes for an entertaining game when you have an earthquake and you move all players 3 squares in a certain direction and it just happens to take them off ledge... and we play no saves for it.

edit
oh yeah, and when we use the rancor... any roll of 20 with him is 'devour'. Instant kill... just like fett's disintigration.
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