Special Abilities
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
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Final Shot (On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
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Sniper (Other characters do not provide cover against this character's attack)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)