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Ounce for ounce, more nutritious than Ewok meat.

Fringe Sun Guard 38  
Hit Points: 60
Defense: 18
Attack: 10
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Creator: Gungan Batman Clone
Created: 10/4/2012
Updated: 10/4/2012
Sets: The New Republic

Special Abilities

  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Vibroaxe (+20) (When this character damages an adjacent enemy it deals +20 Damage on a successful SAVE 11)
  • Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
  • Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
  • Cortosis Armor 20 (When this character is hit by a Lightsaber attack, it can reduce the damage dealt by 10 points with a save of 11; on a save of 20 the enemy gets -20 Damage for the rest of the skirmish. You must decide whether to use this special ability immediately after the attack hits)
  • Synergy (+2 attack and +2 defense while a Sith ally is within 6 squares.)

"The Sun Guards? Drop-dead scariest fighters I ever saw. Fools should have remembered one thing, though - never trust a Sith." ―A holorecording of Solomahal

Average Rating: --
markedman247
10/5/2012 4:08:23 PM

I think you are consolidating too much into a Non-Unique. Try splitting them down to a mini-faction. I might be missing something, but most non-U's that see play are at most 30 or below. Three tiers might help: melee, non-melee, Thychani (or what have you as a leader title) leader (commander). Give them Rival (Mandos), Cost them mid-20s with leader at 27, and split up the SA's abit. You might have something.
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