Special Abilities
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
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Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Single-Shot Blaster (This character cannot gain Twin Attack)
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Sniper (Other characters do not provide cover against this character's attack)
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Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that turn)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
These men were a choice group of only the most dedicated, excelled, and cunning officers drafted from the Imperial Officer Corps, which was a prestigious group in itself, including the earlier Republic Commandos.