Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Sniper (Other characters do not provide cover against this character's attack)
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Merciless 20 (+20 Damage against enemies at half Hit Points or less)
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Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
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Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Grievous. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.)
Commander Effect
You decide who goes first each round regardless of initiative check, unless you roll a 4 or less
"And judging from the cloak we found, you are a Kaleesh General, are you not?"
―San Hill, to Grievous
10/23/2013 11:14:25 PM
10/23/2013 11:14:51 PM
10/24/2013 2:33:51 AM
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10/24/2013 2:32:25 PM
10/24/2013 8:40:45 PM (Updated: 10/24/2013 8:41:26 PM)
10/25/2013 3:06:12 AM