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Is ready to take on the whole Empire itself.

Hit Points: 110
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Lord_Ball
Created: 11/26/2013
Updated: 11/27/2013

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Shien Style (When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
  • Rough Justice (This character can still make its attacks this turn even if it used a Special Ability or Force Power that replaces attacks. This character may not use another ability or power that replaces attacks this turn.)

Force Powers

  • Force 4
  • Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
  • Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
  • Force Whirlwind (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)

Commander Effect

Republic followers within 6 squares gain Rough Justice

"Fame, recognition—a Jedi does not seek these things. It was enough to serve and have good come from that." - Plo Koon

Average Rating: --
corranhorn
11/26/2013 1:32:15 PM

Interesting, but that CE seems very very powerful. Probably a bit too strong with Mas.
Lord_Ball
11/26/2013 1:42:45 PM

Yeah at first I was going to put a different range on it, but then I looked at Tarpals and noticed his CE which is similar in function (though Plo's CANNOT be used to allow a second replacement of attacks) is rangeless and not restricted by faction so spending an extra 8 points to make Plos rangeless probably wasn't going to break anything, maybe I'll change it to Non-uniques though.
SignerJ
11/26/2013 6:07:15 PM

You do realize that [Rough Justice] stacks with Tarpal's CE, right?
Lord_Ball
11/26/2013 6:20:16 PM (Updated: 11/26/2013 6:24:16 PM)

I had attempted to address that in my expanded glossary: This character can still make it's attacks this turn even after using an ability that replaces attacks. This character cannot use a second ability to replace attacks. perhaps some further clarification is needed. Clarification added to the ability and even expanded on the glossary more.
saber1
11/27/2013 7:04:05 AM

Rough Justice is pretty cool and you've carefully built him so that it is not overly powerful. I wonder, though, if you considered the interactions available with the CE.
Lord_Ball
11/27/2013 12:48:06 PM (Updated: 11/27/2013 3:05:15 PM)

I may have missed some but when looking over the Republic followers the ones that concerned me the most were: [Jedi Weapon Master] (26 pts w/ LS Assault), and [Aayla Secura, Jedi Knight] (LS Sweep/Pull & Twin). Upped his cost to 39.
saber1
11/27/2013 5:01:14 PM

Does RJ need to specify "special ability or Force power"? As is, I don't know that it would work in tandem with FP2 or FW.
Lord_Ball
11/27/2013 5:46:29 PM

Good call always nice to have intent clarified up front - Tarpals CE just says "abilities" and since I was kind of modelling it off that it just kind of carried over.
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