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It might help if you got out and pushed.

Hit Points: 120
Defense: 20
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Creator: poppins88
Created: 12/23/2013
Updated: 1/16/2014
Sets: Compilation OneDefenders of the Galaxy

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Affinity (May be in a Sith squad)
  • Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
  • Dispatch Probe Droid (Whenever a Unique ally is defeated, you can immediately add a character named Probe Droid to your squad, regardless of faction; save 11. The new character sets up in a square the Unique ally formerly occupied.)
  • Intolerant (Whenever an ally comes under control of an opposing player remove that ally from play. That ally is defeated.)
  • No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
  • Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)

Force Powers

  • Force 2
  • Force Renewal 1 (This character gets 1 Force point each time he activates)
  • Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
  • Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
  • Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage)

Commander Effect

Whenever a non-unique Imperial or Sith follower attacks and the result of the attack is a miss, that character is defeated and all other non-unique Imperial or Sith followers get +1 Attack. (These bonuses stack.)

"Apology accepted, Captain Needa."

Average Rating: --
poppins88
12/23/2013 3:46:11 PM

Intolerant was created by Lord_Ball. I've having trouble with costing for this one, so any advice would be greatly appreciated.
CerousMutor
12/23/2013 4:43:39 PM

I like. I think you are about right, 'feels' ok. Intolerant is very situational though.
CerousMutor
12/23/2013 4:43:39 PM

I like. I think you are about right, 'feels' ok. Intolerant is very situational though.
poppins88
12/23/2013 9:29:20 PM

Thanks for the feedback with the cost. I agree Intolerant is situational; I mostly put it on the piece for flavor as I was attempting to do a Vader based on the Empire Strikes Back.
Lord_Ball
12/24/2013 3:25:26 PM

Intolerant is a drawback ability so the more situational it is the better :) You'll want to add the Affinity(Sith) ability.
poppins88
12/24/2013 7:19:37 PM

Right, thanks. Also added Dark Armor and bumped up the cost.
SignerJ
12/25/2013 2:51:08 AM

That CE will absolutely destroy your squad. Bye-bye AT-STs, Imperial Sentinels, etc.
poppins88
12/25/2013 4:47:34 PM (Updated: 1/1/2014 12:58:56 AM)

Yes, but no one is forcing you to use it in any given squad. It fits certain squad types and not others, which is true of most pieces.
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