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Slowly digested over a thousand years.

Hit Points: 100
Defense: 18
Attack: 10
Damage: 20
Rarity:
Base: Medium
Gender: Male
Creator: Deathwielded
Created: 1/8/2014
Updated: 5/1/2014
Sets: Manipulations of Warfare

Special Abilities

  • Unique
  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Mandalorian Hunter (+4 Attack and +10 Damage against Mandalorian enemies)
  • Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
  • Coordinate Fire (Once per turn, 1 ally within 6 squares may combine fire without becoming activated.)
  • Rapport (Non-unique characters whose name contains Old Republic cost 1 less when in the same squad as this character)

Force Powers

  • Force 4
  • Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
  • Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)

Commander Effect

Old Republic Soldiers and Troopers gain Careful Shot +4 and Deadeye

Average Rating: 10.00 (1)
Deathwielded
2/4/2014 5:02:15 PM

A Old republic commander and Levitation piece. Careful Shot +4 and Deadeye cuz to me this best fits the attack style of Troopers in KotOR. Coordinate Fire is a weaker version of Admiral Ackbar, Supreme Commander's Concentrate all fire. (I love the idea of combining fire and want to make it easier to use) I changed her slightly so she works well with Oteg (took off Force Sense) and upped her cost so she is incompatible with the Arkanian Jedi General. Thought?
Kamikaze13
2/7/2014 5:56:00 PM

The true potential of this piece didn't jump out at me right away, it just looked like another trooper booster. But that dual movement breaker is awesome! You can move your own pieces or your opponent's. And I like the CE, I always thought that common soldiers/troopers should be better if they don't move and being able to attack well while moving should be reserved for jedi and the like, so great job!
Deathwielded
6/25/2014 5:48:54 PM

Thanks! I agree Troopers should need to stand still to hit readily. Especially in KotOR where you needed to stand still.
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